Some days the hobby news is all previews and pre-orders, and other days it is choices. Also, today is very much a choices day. You get to help pick which Black Library books come back in print next year.
Meanwhile, Blood Bowl players get a clear “here is the point of this team” breakdown for High Elves. So, if you like having a say and then building around it, this one lands nicely.
Reader’s Choice Reprints: You Pick Next Year’s Returners

This post is basically GW handing you the steering wheel for next year’s physical reprints, and it keeps the vote clean. You are choosing one Warhammer 40,000 title and one World of Legend title, and that is it, no complicated brackets or endless rounds. Also, it reminds you that last year’s winners, Deathwatch and Grudge Bearer, are going up for pre-order this Saturday, which is a nice little “see, the vote matters” proof.

On the 40K side, the shortlist is The Gildar Rift, Path of the Archon, Resurrection, The Eye of Medusa, and Crossfire, which is a pretty spicy mix of raiders, politics, disasters, and investigation vibes.

On the fantasy side, the World of Legend options are Sword of Justice, Blood of Aenarion, Runefang, Bloodborn, and Heldenhammer, so you are basically deciding between knightly duty, high elf mythology, questing nonsense, vampire trouble, or straight-up Sigmar legend-building. Then the article points you to the survey link, and it is clear that only one winner comes from each list.
High Elves in Blood Bowl: Fast Scores, Safe Throws, and Just Enough Violence

The High Elf article is the kind of designer interview I love, because it does not dance around the point. High Elves are meant to be the sturdy elf team that still plays like elves, which means you are not signing up to win a fistfight, but you are also not made of paper.

The designers call out that the whole roster sits at Agility 2+, and even your basic Linemen have Armour Value 9+, so you can take a hit and keep the plan alive.

Your Throwers are Phoenix Warriors, and the combination of Cloud Burster, Pass, and Safe Pass is basically the game telling you, “yes, you may run a real passing offense.”

Meanwhile, your Blitzers are Dragon Princes, and they are built to be the clean finishers with MA 8, Block, Steady Footing, and My Ball, so they can stick the landing when the drive gets messy.

However, the team swaps out traditional Catchers for White Lions, and that change is sneaky good, because Wrestle plus Claws gives you a tool for cracking armour and popping carriers without pretending you are a bash team. So, the implied play pattern is pressure, create a mistake, then cash it in quickly, because High Elves still win by being decisive, not by hanging around.
Summary
In the end, the Reader’s Choice vote is your chance to drag a favourite back onto shelves, and the shortlist has some real gems. Also, the High Elf breakdown is a solid reminder that this roster is about controlled aggression and clean execution, not endless scrums.

