Spring 1940 is a “everything changes fast” moment. So it makes perfect Firestorm territory. Wayne and Battlefront’s friend Jökull have been building a new campaign.
Moreover, it covers the German invasion of France in 1940. Consequently, your group steps in as German or Allied commanders. I will reference the source article only once, here.
What Makes Firestorm Blitzkrieg France Different
This Firestorm takes a new approach. In fact, it is the first Firestorm aimed at tournament play. However, it still works for a normal club campaign. The structure is clean: five rounds for five turns. Therefore, an event can stay on schedule. Even better, it will be a free download to print next week. So you can get armies on tables quickly. Meanwhile, the reason for change is practical. Older Firestorms reward rapid advance in odd ways. As a result, this version shifts control into planning.
Firestorm Campaigns in Plain Hobby Language
Firestorm is Battlefront’s flexible campaign system. First came Firestorm: Bagration. Then Market Garden followed soon after. Because both worked, players made their own campaigns too. The core loop is simple. You gather the community and play linked games. Then you mark results on a map as areas change hands. Eventually, after enough games, the campaign ends. Finally, the side holding key cities wins.
Just as importantly, it fits real life. You can run it in one big day. Alternatively, you can stretch it over weeks. Either way, every battle feels like it matters. And that extra context is pure hobby fuel.
How the Tournament-Friendly Turn System Works
The big tweak is battle arrows. Previously, older Firestorms let arrows appear mid turn. That can reward blitzing the map too hard. So Blitzkrieg France tightens the flow. In this version, arrows are placed once per turn. Moreover, placement happens in the Planning Phase. Consequently, the battles for that turn are locked in. You will notice the pace right away. You only fight over a few areas each turn. So a tournament round does not sprawl.
If you have more players, it still scales. For example, you can run multiple battles in one area. Then every table uses the same Firestorm units for that zone. Afterward, you total the results to pick a winner. So big events stay coherent. Meanwhile, casual groups get flexibility. You do not need to play every fight. Instead, you can use General’s Wargame mechanics to roll off. Therefore, the map still moves when time is tight.
Summary
Firestorm: Blitzkrieg France is a 1940 campaign built for events. However, it still plays great as a normal Firestorm. The headline change is Planning Phase arrow placement. Moreover, that keeps each turn focused and predictable. It also scales with multiple games per area. Finally, remember to be friendly and have fun.
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