The new Early War Two Player Starter Set, Dunkirk, is a solid on ramp for British forces. So this guide focuses on how a new player, or anyone watching their wallet, can grow that box into a force that can hold its own.
Because you already get plenty of plastic, you can reach the table fast without drowning in assembly. Meanwhile, the trick is choosing formations that match what is already on the sprues. Therefore, the article breaks it down by formation, then scales up to two boxes and an army deal.
What you get in the box and the first obvious formation
Your starter blocks are five A13 or A13 Mk II sprues, three Mk VI B or C sprues, two 2pdr anti tank gun teams, and one Rifle Platoon. So the box naturally wants to become an A13 Armoured Squadron. That formation uses an HQ, one to two A13 troops, and one to two light Mk VI troops. The suggested 100 point build aims for a strong five unit formation break, with tougher A13 Mk IIs and up gunned Mk VI Cs. Then the Rifle Platoon and 2pdrs anchor an objective while 18 or 25pdr guns handle templates and direct fire AT8. As a result, the tanks are freed up to run wild on the flanks.
To expand into that version, the shopping list is one Mk VI troop, one A13 troop, and one 18 or 25pdr field troop, totaling $169.
Divisional Cavalry Squadron: spearhead chaos with carriers
Next, the Divisional Cavalry Squadron leans into speed and spearhead play. It uses a light Mk VIB HQ, two light Mk VIB troops, and two to four scout carrier troops. The 100 point example aims for six units for the break, with three scout carrier units pushing spearhead and eight Mk VIB tanks following up. A13 Mk IIs support, while 2pdrs and the Rifle Platoon either attack or defend. Two 18 or 25pdr troops provide templates, and transports can reposition to support the push.
This expansion list is bigger, adding a Mk VI troop, two 18 or 25pdr troops, and four scout carrier packs, for $237.
Two boxes and the Army Deal: the best value pivots
If you buy two British halves, you end up with ten A13s, six Mk VIs, four 2pdrs, and two Rifle Platoons. One 100 point option needs only a single 18 or 25pdr box for $59, which is a hilarious efficiency upgrade. Another option uses two formations with no extra purchases by pairing an A13 Squadron with a Rifle Company. Because each infantry sprue includes a 3 inch mortar and machine guns, you can build out mortars and HMGs to give the Rifle Company real teeth. Then the infantry holds while the tanks attack.
Finally, combining the starter with the British Rifle Company Army Deal lets you field a three platoon Rifle Company plus an A13 Squadron without extra purchases. So you can defend deep with three platoons or split them to support the tank attack.
Summary
This guide shows four practical growth paths for the Dunkirk British force, from a simple A13 Squadron build to a fast Div Cav spearhead list. Moreover, it highlights two box value plays, including a 100 point expansion that needs only one artillery box. Finally, it shows how the Army Deal turns your starter into a two formation force with flexible defense and strong tank pressure.
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

