Huron Blackheart is a monster, and that is putting it kindly.
So, it takes real killers to keep up. Therefore, not every turncoat Marine earns Raider status. Meanwhile, the ones who do look like premium problem-solvers. Today’s breakdown pulls apart their shiny new datasheet from the article.
Infiltrators With Teeth, Not Wallflowers
Red Corsairs Raiders are built to hit early and stick. First, they deploy forward with the Infiltrators rule. Then, they squat on No Man’s Land objectives with an OC of 2. However, they are not the “please ignore me” kind of vanguard unit. Instead, they want a scrap, and they get even better at securing loot after they score a fresh kill. So, the unit rewards you for playing aggressive once they are in position.
Durability and Loadout: Three-Wound Trouble
Anyone who has fought Victrix Guard or Chaos Chosen knows the vibe. A three-wound Space Marine is a pain to shift. Consequently, Raiders can afford to be right in your opponent’s face. Their standard gear reads like a classic Legionary toolkit. So, you get both melee and ranged options without feeling naked.
Even better, you can spike threat with upgrades. Adding a meltagun and a power fist can turn “annoying skirmishers” into “surprise crater makers.” Therefore, careless enemies can get punished fast.
The Reave-Captain and the Raider’s Due
Bigger raiding parties usually roll with a Reave-Captain. Unfortunately, his job is herding maniacs, or Huron hears about it. That pressure cooker builds a Brutal Raider mindset, which means chaining charges from one melee to the next. Meanwhile, the Captain still has that Astartes tactical brain under the spite.
If you want combat, you can even re-roll Charge rolls. Otherwise, how are you collecting the Raider’s Due? You also pick a power sword or power maul. The maul leans into elite hunting, while the sword stays flexible. Plus, the Brutal Raider buffs add extra Strength and AP, making either option nasty. Still, the maul cracking Marines is hard to resist.
Summary
Red Corsairs Raiders look like forward-deploying objective thieves who actually enjoy the violence. So, they infiltrate, kill something, and then lock down the spoils even harder. Meanwhile, their three wounds and punchy upgrade options make them stickier than typical scouts. Finally, if you want the wider picture, Huron and his Masters of the Maelstrom squad were covered in the previous article, and The Maelstrom: Lair of the Tyrant goes up for pre-order this Saturday.
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