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Lumineth Realm-lords Preview: Rune Tech, New Spells, and Hero Glow-Ups

Lumineth have always been the “plan three turns ahead” army. However, this new battletome sounds like it doubles down on that identity.

So, Warhammer Community handed the book to Ryan from Threshold Tactics. Then, he broke down what actually changes on the table. Consequently, this feels less like a refresh and more like a rebuild.

Runic Inscriptions Turn Your Game Into a Living Battle Plan

The headline is the new battle trait, runic inscriptions. Each battle round, you inscribe one rune onto a personalised battle scripture. Therefore, you are basically narrating your army’s story like a Scinari Calligrave. You hand out buffs each round, and those buffs care about past runes too.

You can spam one rune for steady scaling. For example, repeating Alaithi can eventually spread Ward (5+) across your army. However, Ryan stresses that tunnel vision leaves power behind. Each elemental rune can “harmonise” with others for enhanced effects. So, Alaithi after Varinor and Ydriliqi can stack extra rewards like anti-charge punch and tougher melee matchups. Also, Ryan teases Thalari, Rune of the Zenith, as deeper tech.

Two Spell Lores, More Control, and Teclis Being Teclis

Lumineth magic stays nasty. While Overwhelming Heat remains, the key unlimited spell becomes Beacon of Hysh. That means enemies only hit on unmodified 4+ against a protected unit. Meanwhile, Piercing Refraction adds anti-horde bite.

Ryan is most excited for Lore of the Awakened Realms. Realmshield hands out Ward (5+) in a 12-inch bubble. So, you rely less on Mountain rune spam. Focused Erosion drops enemy Rend by 1, even for shooting. Also, Elemental Push can scoot a unit out of combat for charges and repositioning plays.

Teclis now knows both lores, plus everyone’s warscroll spells. Consequently, he is a walking spell library again. Ryan also calls out the strengthened Scinari Enlightener and the Sanctum of Amyntok now shielding any unit with Health 10 or less.

Formations and Warscroll Highlights

Formations look spicy. Warhost of Duality brings back the “fight with two units” vibe. Pilgrims of Haixiah lets units Power Through even without charging. So, tagged Dawnriders can escape and re-charge. Aelementor Guardians creates a monster bubble that ignores the first damage point each phase. Meanwhile, Scinari Council turns both lores into unlimited spells, which is wild.

On heroes, Light of Eltharion trades old tricks for a sturdier 3+ Save and 4+ Ward. Plus, he can Shoot in Combat. However, Valorous Intervention is the real sauce, since he can teleport into any ongoing fight. Then, Elemental Push can set up repeat jumps for brutal board control.

Temple leaders also matter. Avalenor, Sevireth, and Lyrior let nearby temple units count an extra rune instance. Therefore, they turbocharge rune-driven warscroll perks. Ryan highlights Lyrior boosting Bladelords’ Rend via Rune of Strength. Meanwhile, Avalenor makes Alarith bricks terrifying and durable. Also, the Scinari Calligrave can swap a prior non-Zenith rune once per battle, which is clutch for pivot turns.

Summary

Ryan’s read is clear: the rune system rewards smart sequencing, not autopilot buffs. So, Lumineth should feel more modular, more controlling, and more skill expressive. He also flags Eltharion as a menace and Alarith as big winners. Finally, Ryan expects a shifting meta while players learn the new layers. Tomorrow, he returns to talk Disciples of Tzeentch, so the magic arms race is not slowing down.

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