If you run Wrath & Glory, you know the Gilead System is built for hard choices. So this book aims to drop you straight into trouble.
It promises intrigue, danger, and that constant 40k pressure. And importantly, it frames everything for fast table use.
What This Book Is Trying to Do
Adventures in Gilead is pitched as a GM workhorse. It is packed with ready to play scenarios and character frameworks. Therefore, you get adventures and the cast to populate them. It starts at the intro scenario Rain of Mercy. Then it escalates toward the Chaos Lord Maloquence and his long game.
Scenario Highlights and Faction Flavors
Pilgrims of the Wastes sends you into Nethreus, where ash storms and megafauna already hate you. Meanwhile, you are dodging Ork Kommandos, dealing with manipulative Aeldari, and watching a Ministorum sect flirt with heresy. Wretches of the Writ flips the lens to Chaos aligned people, places, and relics. So you get the scaffolding for nasty villains, plus Maloquence’s footprint and plans.
Shards of Ul-Khari goes full knife ear politics, so expect Corsair courts, rival crews, Drukhari hunters, and Asuryani envoys. Yet it also adds Rogue Traders, because Imperial greed always shows up. Gutshiva’s Commandos then lets you play the Orks. Therefore, you get sabotage, confusion, and a straight line to a Waaagh hitting an Imperial hive.
Summary
This book is basically four campaign starters in a trench coat. Because each framework gives you enemies, locations, and hooks, you can stitch them together or run one as a brutal side mission. And since it ranges from Ork mayhem to Aeldari schemes to Chaos rot, it supports almost any tone. So if you want your Gilead to feel alive, loud, and constantly on fire, this looks like an easy win. Pre orders are slated to ship in Q2 2026.
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

