Site icon

Kill Team Shadowhunt Nightbringer: Survive the Tomb and Run for Your Life

You have already punched through the Murderwing and bullied some witches, so you feel unstoppable.

However, Shadowhunt loves baiting you into bad decisions. So you crack open the sarcophagus like a hero, expecting easy loot. Instead, you wake the Nightbringer, and your day immediately collapses. And because this is Kill Team, the drama is personal and brutal.

The Mission Is Not to Win, It Is to Escape

In both Joint Ops and Adversary Ops, you end up trapped in a dark room with a furious C’tan Shard. You are not here to kill it, because that is not really on the menu. Instead, you have to get every model off the board to end the mission. Meanwhile, the Nightbringer keeps coming, and even if you rattle it, it reforms and resumes the hunt. So this plays like a horror scenario, not a stand up fight.

Why the Nightbringer Feels Like a Boogeyman

On paper, 25 Wounds and Damage 5/6 sounds scary but manageable. However, the abilities are where it becomes pure panic. Mighty Foe lets it activate repeatedly as long as 4+ rolls keep landing when the NPO team activates. So one hot streak can turn into a blender before your squad even gets breathing room. Domineering Presence lets it phase through solid terrain, and it even deletes Light terrain. Then Indomitable Reanimation means that when you finally push through all 25 damage, it stands back up with full Wounds. So you are not trading resources, you are buying time.

Summary

Shadowhunt’s Nightbringer missions are about nerve, spacing, and exit routes, not glory kills. You can try to scrap with it for bragging rights, but the real win is getting everyone out alive. Kill Team: Shadowhunt goes to pre-order this Saturday, and the Nightbringer kit also hits shelves that day. If you want a tabletop horror boss that actually feels unfair, this is it.

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

Exit mobile version