Necrons are already scary, and yet this update cranks the dial higher. So far, the focus has been on Titus and the Ultramarines.
However, the real chaos engine here is a furious Necron monster. Additionally, its name is Nekrosor Ammentar, and it is finally getting the spotlight. This is a summary of an existing article, and it lays out exactly why these rules matter.
Nekrosor Ammentar: A Fast, Tough Destroyer Boss Who Strikes First
Ammentar is described as an absolute blender, and the rules match the vibe. Most importantly, it has Fights First, so it often swings before enemies can respond. Therefore, it can delete key units during the first clash. Additionally, it brings piles of melee attacks, which screams “touch me and die.”
It also carries pistols, and they hit harder than normal sidearms. So, it can keep pressure up without slowing down. Meanwhile, it is too big to be a Leader, so it cannot join squads. However, it compensates with Lone Operative while within 3 inches of an ally. That sounds easy, because Destroyers move fast and keep pace.
Even better, it buffs nearby friends. One named rule, Infectious Murder madness, helps allied units strike more often. So, it pushes a close combat plan even harder. Additionally, the writeup frames it as a solid all rounder. It is fast, tough, and deadly, which is the whole Destroyer Cult fantasy.
Ammentar clearly wants to run with brawlers. So, armies packed with Skorpekhs, Ophydians, or other punchy threats will love it. Additionally, Lone Operative encourages smart screening and spacing. Therefore, you can keep it protected until it is ready to pounce.
It also plays like a bully piece. However, it still rewards teamwork, since it wants an ally nearby. So, it feels like a real centerpiece that drags the rest forward.
Nightbringer Update: Bigger Model, Bigger Stats, and Deep Strike Tricks

The C’tan Shard of the Nightbringer is also getting a rules refresh. Since the miniature is larger and more impressive, its stats go up. So, it moves faster and soaks more damage than before. Additionally, it gains Deep Strike, which is huge for threat projection.
With higher Movement and Deep Strike, it can pick its fights more often. Therefore, it stops feeling like a slow doom statue. Instead, it becomes a roaming executioner that arrives on its own schedule.
This is not a Nightbringer only glow up. The Deceiver, Void Dragon, and Transcendent C’tan Shards also gain upgrades. Additionally, they receive more Movement, better saves, and extra wounds. So, the whole C’tan lineup stays consistent with the new baseline.
That matters, because it keeps list building flexible. Therefore, you can choose your favorite flavor of star god horror.
Summary
Nekrosor Ammentar looks like a dream unit for melee Necrons. So, it hits first, hits hard, and stays relevant with pistols and Lone Operative play. Additionally, it supports nearby allies, which pushes aggressive board control. Meanwhile, the Nightbringer and other C’tan get speed and durability boosts, plus Deep Strike for the Nightbringer. Therefore, Necrons are shaping up to feel faster, scarier, and more modern on the table.
All these rules are slated for the upcoming Necrons faction pack update. Additionally, the same update includes new detachments tied to 500 Worlds. So, if you like close combat Necrons, this week is basically Christmas.
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