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GW 12-6 Pre-Orders: The Divine Prince, Saturnine Steel, And More Are Live

The schedule this week is absolutely stacked, whether you live in the underhive, on Isstvan V, or in the Jade Abbey.

Necromunda gets a full on endgame villain in the form of a pre Imperium demigod wandering out of a vault. At the same time, Legions Imperialis leans harder into heavy armour than ever, with Saturnine plate and super heavies everywhere. There is also fresh reading, more Warhammer+ content, and a very cheeky nod toward Grotmas. Overall, it feels like one of those previews where every system gets a toy.

The Divine Prince Descends On Necromunda

Necromunda is entering full final boss territory with Ozostium Aranthus, the so called Divine Prince. He is a colossal, pre Imperium figure emerging from the vaults of Temenos with one simple goal, which is to dominate Necromunda because he believes it is his by right. On the tabletop, his new plastic miniature leans hard into that presence, and he comes with a creepy Caryatid servitor flitting at his side. Additionally, he can activate twice per round and combines brutal combat skills with potent psychic power, which firmly places him among the most dangerous characters the game has ever seen. You can even build him either armoured and masked or with his ruined body exposed, which really sells the “ancient, half dead tyrant” vibe.

His rules live in The Aranthian Succession: Spire of Primus, which also brings that whole storyline to a close. This one hundred and twenty eight page book wraps up the Aranthian Succession narrative as Aranthus plants himself on the throne of Necromunda. Naturally, Lady Haera Helmawr does not agree that he is the rightful ruler, so the book frames a planet wide scramble to exploit or resist the change. Furthermore, you get seven new narrative scenarios and a Reconquest of Primus campaign that tracks Haera’s attempt to reclaim her father’s legacy. Rules are included for Aranthian aligned gangs, for Justicar Courts, and for Palanite Justicar Delegations, so you can properly represent both the would be new order and the forces trying to drag things back into line.

Alongside the book, Palanite Justicars arrive as a plastic delegation built to hunt nobles and high value troublemakers. The set gives you a Magistrate, an Executioner, and three Bailiffs with options like shotguns, heavy clubs, and fulmen pattern man catchers, which all scream “you are under arrest, violently.” These elite law enforcers are perfect for law abiding gangs who want the Emperor’s boot on their side for once, and their rules also sit in Spire of Primus. Additionally, there is a Palanite Enforcer Weapons and Upgrades kit, which massively extends what you can do with existing Enforcer Patrols and command models. It includes a stack of heads, arm options, batons, assault shields, power knives, pistols, special weapons, and more, with rules in Bastions of Law so these bits actually matter in play.

The underhive’s supporting cast also gets plenty of love. Ironhead Squat Prospectors receive a Charter Masters and Drill Masters pack, with Exo Masters, Drill Masters, regular Charter Masters, and little Techmite Autoveyors that scout for ore. Each model is single pose, but there are several head options for the key characters, and their rules are covered in Halls of the Ancients.

Meanwhile, a new Hangers on set delivers a Slopper, Ammo Jack, Hive Watcher, Dome Runner, and Rogue Doc with an optional head and medi skull buddy. Consequently, just about every Necromunda gang can now grab a handful of specialist weirdos to make their campaign feel more alive and more dangerous.

Saturnine Plate, Super Heavies, And Mass Battle Boxes For Legions Imperialis

Over in the Age of Darkness, Legions Imperialis takes a very Heresy specific turn toward Isstvan V and the Salamanders’ tragedy. Journal Strategia – The Ruin of the Salamanders is a softback supplement focused on the Dropsite Massacre. It brings background lore, new missions, new Formations and Detachments, and rules support for units making use of Vulkan’s revitalised Saturnine tech. Additionally, it leans into the “what if” angle by letting you explore how things might have gone if the Loyalists had somehow clawed out a win. For anyone keen on narrative play or on fielding Saturnine equipped forces, this book is basically mandatory.

To support that, a whole wall of new plastic lands for Legions Imperialis. The Saturnine Battle Group is the headline monster, acting as the ultimate expression of heavily armoured Astartes. It packs eight Saturnine Dreadnoughts, twelve bases of Saturnine Terminators, four Saturnine Terminator Command squads, eight Araknae weapons platforms, eight Vindicator tanks, two Mastodon super heavy transports, and two Fire Raptor gunships. In other words, it is a fully themed brick of siege power designed to trundle through hellish fire and still arrive angry. Additionally, it is a limited set available only while stocks last, so big collectors will probably eye it as an anchor piece.

If you want a smaller but still brutal Saturnine core, the Saturnine Heavy Assault Cadre gives you six Terminator bases, two Command bases, and four Saturnine Dreadnoughts. Their rules also live in The Ruin of the Salamanders, which keeps the new toys tied directly to that narrative. Supporting them are Araknae Weapons Platform Batteries, eight platforms with multiple weapon choices. You can build quad accelerator autocannons, twin punisher cannons, and Orias heavy frag missile batteries in various combinations, and the kit includes a massive Astartes transfer sheet. Therefore, you can set up layered defensive lines that spit fire while your terminators advance.

The super heavies also roll in hard. A Falchion kit lets you field neutron wave cannons that can crack Titans, or alternatively build the new Ascalon variant with a titan grade inferno gun for deleting entire infantry zones with flaming death. The Fellblade box adds that iconic super heavy with its twin accelerator cannon, and it also allows Glaive builds mounting volkite carronades that shred infantry formations. Each box includes another huge transfer sheet, since Legions Imperialis really expects you to mark every hull properly. Meanwhile, two gigantic combined arms boxes arrive for players who want to start or expand armies in one hit.

The Legiones Astartes Combined Arms Battle Group is a full buffet of epic scale Space Marines. Inside you find multiple command bases, tactical infantry, assault troops, support units, three flavours of Dreadnought, Rapiers and Tarantulas, Kratos and Sicaran tanks, Land Raider Proteus transports, and Xiphon interceptors.

You also receive three vehicle transfer sheets and a new aircraft transfer sheet, so the whole force can be fully legion marked. For the other side of the war, the Solar Auxilia Combined Arms Battle Group delivers a huge range of human units.

It contains command and infantry bases, flamers, Veletarii, Charonite Ogryns, heavy Sentinels, Rapiers, Cyclops demolition vehicles, Tarantulas, super heavy tanks with multiple build options, Dracosans, Leman Russ variants, and Lightning fighters. Additionally, it comes with several transfer sheets for vehicles and Thunderbolt aircraft, making it a very solid one box starting army.

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