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Fine-Tuning Firepower – Dynamic Points Hit Flames Of War Late-War

Late-War Flames Of War is getting a live balance pass, and it is the good kind. The Battlefront team is rolling out Dynamic Points for the period, building on what they have already done for Mid-War and World War III: Team Yankee.

As always, the aim is not to rewrite the game, but to gently nudge the meta back into that sweet spot where most lists feel viable. If you play events, run leagues, or just like tuning lists like a competitive 40k player, this is the kind of update you actually notice on the table. And importantly, the designers are framing this as a conversation with the community, not a tablet-from-the-mountain moment.

Why Late-War Needed Dynamic Points Too

Late-War has been pretty healthy overall, and the article makes that clear right away. However, with every new book adding fresh formations, units, and weird combos, the balance naturally shifts over time. Each release has sparked new enthusiasm and new list ideas, but it has also made a few problem spots more obvious and shown where certain units are either overperforming or disappearing from tables.

Because of that, Battlefront used both direct feedback and anecdotal community data to pick out a handful of areas worth revisiting. Consequently, the new Dynamic Points are not a complete overhaul. Instead, they are targeted adjustments intended to keep games fun, engaging, and tactically interesting while still rewarding creative list building. You can tell this is about smoothing rough edges rather than tearing anything down.

How The Late-War Dynamic Points Cycle Will Work

Rather than quietly pushing a final, permanent points document, the team is treating this as a test period. They have already made a number of changes, and they explicitly say they looked at other areas as well, but chose to start with this first wave and see how it lands. Therefore players are asked to stress-test the new numbers in real games and then report back.

The review window runs from 20 November 2025 to 11 December 2025. During that time they will be collecting feedback via a Google Form, including an open comment box where you can write as much detail as you want. After that, they will take everything they see and hear, make any final tweaks that are needed, and then lock the Late-War Dynamic Points for a full year. As a result, tournament and event organisers will have a stable points environment for the whole of 2026, which is huge if you are trying to plan a season or league schedule.

Meanwhile, Battlefront is clear that this is not a one-and-done project. They intend to revisit Dynamic Points again at the end of 2026, just like they have done for other periods, so the system keeps pace with the evolving game rather than falling behind.

Where To Get The Points And How To Have Your Say

If you want to start testing right away, the Late-War Dynamic Points file is being hosted in the usual place under Flames Of War Downloads. So you just grab it, fold it into your army building, and start putting lists on the table. Then the designers want you to actually play games, not just theorycraft, and give honest feedback through the Google Form.

Finally, the article closes with a very simple ask: help them improve the system, write as much as you like in the long-form feedback box, and most importantly keep playing and having fun. It feels very much like a live service mindset applied to a tabletop game – light touch tweaks, community input, and long enough stability windows for serious events. If you enjoy tuning Late-War like you tune a competitive 40k or AoS list, this is the perfect moment to dive in and help steer where the meta goes next.

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