Konflikt ’47 gets spicy when the Rift crackles. Today’s deep dive breaks down how US commanders turn Tesla tech into tempo.
We are talking blue arcs, cooked cover, and shocked armor crews. Moreover, we are talking when to surge and when to play it safe. Consequently, you will walk away with a plan, not just sparks.
How Tesla Works And Why It Shreds Cover
Tesla Cannons come in two core US flavors: the M21 Light and the M17. Both have Tesla Arc (3), which spends a Rift Die to add three extra shots. Therefore the M17 jumps from one to four shots, while keeping its +2 Pen at any range. Moreover, Rift Weapons ignore range Pen penalties and Tesla ignores Cover Saves entirely. The US Arsenal of Democracy lets multi shot guns reroll a hit each attack. Additionally, Tesla gains +1 to hit against Vehicles, which feels rude in the best way. You can Overload by spending a Surging Rift Die to double the arcs. However, feedback hits bounce back on the firing unit after the volley resolves. Vehicles use top armor against that backlash, which often keeps crews alive.
The M17 Tesla Cannon: Reliable Pain, Spiky Pen
The M17 lives between Light and Heavy Autocannons, but it trades variance for certainty. At 36 inches it pushes four shots with Arc and stays lethal through terrain. Against Veteran infantry it averages about one and a half casualties, even if they go Down in Hard Cover. Consequently, it clears bunkers and screens that would stonewall normal guns. The real sauce is stacking arcs on one target. Each successful hit steps Pen up until the energy collapses into one brutal impact.
Most volleys land around +6 to +8 Pen, which equals a Heavy AT Gun on results. Therefore medium armor sits in danger, and even DV 10 plates can crack. Mount it on the M4A9(T) Sherman and it sings. Gyro Stabilizers keep accuracy on the move, and DV 9 hulls shrug many feedback pings. Overloaded bursts reach seven arcs and average roughly +10 Pen. Moreover, Massive Damage becomes a frequent headline, even against Super Heavies.
The M21 Light Tesla: Scalpel Shots, Dirty Angles
The M21 is a surgeon’s tool that loves speed and angles. It brings +1 Pen, Arc (3), and the same cover ignoring joy. Against DV 5 in Heavy Cover it usually deletes one to two models, which beats HMG output at that task. However, its anti armor ceiling caps at +4 Pen if all arcs focus. That sounds modest until you consider the platforms.
The M8A3 Scout Car, M5A2 Stuart, and M2A5 Linebacker deliver Recce speed and clean side arcs. Point blank shots add +2 to hit and pair with Tesla’s +1 versus Vehicles. Therefore you are often hitting on 2s and stacking reliable arcs. Overloading jumps to seven shots, which averages about 6.4 hits for +6 or +7 Pen. With flank bonuses, even big beasts start sweating. Meanwhile, feedback risk stays low. DV 7 to 9 chassis ignore their own blowback most of the time, so the gamble is calculated, not desperate.
Rift Dice Math And The US Edge
Tesla drinks from the shared Rift Dice pool, yet stalls are rarer than you think. A single exhausted die has an 87.5 percent chance to return usable next turn after all rolls and Tesla’s Gift. Additionally, real pools make droughts almost mythical. With three exhausted dice, the chance of no active die next turn sits near three percent. You are actually more likely to see a Surging result than to whiff everything. US doctrine turns that reliability into pressure. Tough as Nails stacks neatly with order play, while an Inexperienced Platoon Leader with Guts can let a Surging M17 fire twice. Consequently, you can script turns where lightning strikes on cue, not on hope.
Summary
Tesla’s power is consistency plus position. The M17 is your bunker buster and armor breaker that keeps punching through cover. Meanwhile, the M21 is your scalpel that abuses mobility and angles for cheeky kills. Moreover, Overload is a tool, not a prayer, because feedback odds favor armored platforms. The Rift pool math says your arcs will be ready when you need them. Therefore build for clean lines, bank those re rolls, and surge only when the payoff swings the game. In Konflikt ’47, the weather does not decide your storm. You do.
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