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Kill Team: Dead Silence — Wolf Scouts Ride the Storm into the Killzone

Kill Team: Dead Silence drops a very Space Wolves twist on scouting.

These are not trainees; they are hardened veterans who stalk behind enemy lines for months. The box frames them as elite trackers who fight inside a living tempest. Consequently, their plays feel cagey, disruptive, and suddenly explosive. Moreover, the rules lean into weather-as-weapon, which gives the team a unique rhythm.

Elemental Storm as a Win Condition

The Wolf Scouts fight inside an Elemental Storm placed by you. Whenever operatives sit within 6 inches of the storm marker, they benefit from the STORM.

Therefore, they can Charge while Concealed if they start or end in the STORM. The Rune Priest Skjald anchors the vibe by shifting the storm, obscuring allies, and ripping the ground with psychic force. As a result, you set ambushes that flip on a dime, then fade back into cover.

Double-Action Pressure and Counterplay

Each Wolf Scout can take either two Shoots or two Fights on its activation. However, plasma spam pays an extra AP on that second shot, and you cannot stack two psychic ranged attacks. Crucially, every Wolf Scout can counteract regardless of order, and inside the STORM you can change orders when counteracting. Consequently, you constantly pivot from stealth to strike, which forces opponents to guess wrong.

Ploys, Debuffs, and a Very Good Dog

The team’s Strategy Ploys supercharge the weather plan. Cloaked by the Storm grants defensive re-rolls against shots targeting a Scout within the STORM. Meanwhile, Storm’s Bite drops enemy melee Attacks by one inside the STORM, which blunts their counterpunch. Then the Fenrisian Wolf arrives as the compulsory operative and proves why. It can Charge in the Strategy phase and hits like a chainsword, so early threat ranges get very real.

Roles, Loadouts, and Team Shape

The roster lets you tune for defense or aggression. A Pack Leader brings a power weapon and one initiative re-roll, while a Fangbearer keeps operatives upright and shrugs Shock and Stun.

A Frosteye holds lanes quietly on Guard inside the STORM, and a Gunner leans on plasma that stays cool with the storm’s help.

Additionally, a Trapmaster seeds haywire threats, a Skjald moves the weather and deletes problems, and Hunters bring reliable sidearms that get nastier in the STORM. Therefore, you can park a gun nest under the storm or shove forward with a melee wedge that steals space.

Final Thoughts

Dead Silence makes the Wolf Scouts feel like apex predators. They mask intent, warp tempo, and then carve you before you breathe. Because the storm is both cover and trigger, the team rewards tight positioning and ruthless timing. Tomorrow brings the T’au Stealth Battlesuits, yet tonight the weather belongs to Fenris. Pack your runes, call the squall, and hunt.

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