Nehekhara played Blood Bowl before most folks learned to block.
Their royals demanded games while others made war. Eventually the sands swallowed stadiums and stars alike. However, the NAF’s call stirred the tombs once more. Consequently, the Nehekhara Nightmares are lurching back onto the pitch.
Ancient Champions Awaken
Tomb Kings were benched by history, not by talent. Therefore, mummies and skeletons answer a second whistle with pride. They grumble about old rules, yet they still love the grind. Moreover, Jay from the rules team confirms their identity. They are resilient, relentless, and stubbornly hard to finish off.
The plan is slow and steady, not flashy. Consequently, Throwers secure the ball, then the Mummies start the demolition. Tomb Guardians have always been the headline act. They bring Strength 5 and terrifying staying power. However, catching faster foes requires patience, positioning, and a good shove.
Positionals From the Pyramids
Skeleton Linemen are cheap at forty thousand gold and surprisingly tough. Thick Skull keeps them in the game after heavy hits. Moreover, Regeneration shrugs off lasting injuries with unnerving regularity. Consequently, they form a dependable bone wall for your drives.
Throwers do exactly what the name promises. They move six, pass on a three plus, and wear nine plus armour. Sure Hands gives a pickup re roll without needing Secure the Ball. Additionally, Pass grants a re roll on those opening drive tosses. Therefore, even creaky elbows advance the plan reliably.
Blitzers are built to start trouble and take it. With nine plus armour and Block, they brawl happily. Moreover, necromantic bindings keep them coming back for more. Consequently, they anchor scrums and trade hits without blinking.
Tomb Guardians ignore the gentleman’s agreement on Big Guys. The team fields four colossal Mummies as standard. They shamble at movement four, yet they hit like siege engines. Armour ten plus and Strength five make them nightmares. However, Decay adds plus one to Casualty rolls against them. Additionally, Regeneration offers a safety net when luck turns. Brawler lets them re roll a single Both Down on their blocks. Therefore, they stay reliable while smashing lanes open.
Spike! Support and What’s Next
Spike! Journal Issue 20 is your tactical tomb map. It dives into Tomb Kings lore and on pitch identity. Moreover, it includes rules for their pitch and ball. A coaching article helps you avoid a dusty last place. Additionally, the Khemri Classic Cup format brings thematic events. Therefore, your league gets both crunch and flavor immediately.
Summary
Tomb Kings return with grindy drives, brutal Mummies, and unkillable grit. Skeletons hold the line while Blitzers bully key lanes. Moreover, Throwers keep the ball moving despite ancient joints. Consequently, the Nightmares win by pressure, patience, and beautiful attrition. Third Season news is close, so watch Warhammer Community. Sharpen your sand brushes, because end zones await beneath a desert sun.
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