Bretonnia finally rides onto the pitch with style and swagger.
The Brionne Barons bring chivalry, quests, and cheeky bravado. Their lore hooks are playful and charmingly on brand. D’Gonet the Lion “lost” the Grail among Nuffle’s trophies. Consequently, the Lady politely pointed them toward glory on the gridiron.
Design Goals: Knights as Stars, Squires as Grit
Jay frames the team as a Knights and Squires partnership. Knights are the headline act, and they feel it in play. Catchers and Throwers get Catch or Pass respectively, plus Nerves of Steel. Consequently, they ignore tackle zones when catching or passing. Moreover, all Knights gain Dauntless for brave duels into heavier foes. The intent is high risk and high reward pressure. Therefore, you will charge, thread passes, and dare the odds.
Grail Knights: Plate, Pace, and Staying Power
Grail Knights serve as your Blockers and Blitzers with Block baked in. They move 7, hit at Strength 3, and wear 10 plus Armour. Consequently, they keep up with your receivers and do the cracking.
Steady Footing gives them a chance to shrug knockdowns on a 6. If it triggers, they keep their activation without a turnover. Therefore, your key surge does not stall to a bad trip.
Catchers, Throwers, and the Passing Engine
Knight Catchers bring Movement 7 and clutch reliability. They can reroll fumbled catches thanks to their training. Nerves of Steel keeps them calm inside tackle zones. Consequently, once a lane opens they can sprint the ball hard. Knight Throwers pass on a 3 plus and reroll their throws. Additionally, Nerves of Steel lets them sling while surrounded. Therefore, you can stand tall in traffic and still hit routes. No horses on the pitch, of course. However, a thematic deer cameo sounds delightfully Bretonnian.
Squires: Honest Work, Sneaky Wrestles
Squires echo human Linemen with Movement 6 and Strength 3. They clock in at Agility 3 plus for dependable basics. Crucially, they carry Wrestle to pull ball carriers down safely. Consequently, you can force turnovers without eating a turnover yourself. Meanwhile, they do the thankless jobs and polish the plate. Knights shine because Squires handle the grind.
Summary
The Brionne Barons mix gallant flair with a real passing plan. Knights star with Dauntless, Nerves of Steel tools, and Block where needed. Moreover, Steady Footing protects key blitz chains from bad luck. Catchers and Throwers thrive under pressure and punish tight boxes. Meanwhile, Squires wrestle lanes open and keep drives alive.
Spike! Journal 19 expands the playbook with pitches and balls. It also adds a coaching guide and the Jolly Jouster Cup. Consequently, your dugout reading will match your table reps. The Third Season box, the team, and Spike 19 are close. Keep an eye on Warhammer Community and ready your best end zone bow.
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