Warhammer Quest returns to the Mortal Realms, and Ghyran is in trouble.
The tease points to the ruined Jade Abbey, foul waters, and something hungry in the dark. Expect a classic crawl: modular tiles, lurking ambushers, and terrain that fights back. A party of mismatched heroes feels perfect here, since Ghyran rewards weird combos and clever positioning. I’m picturing living roots, rising water, and reliquary secrets shaping every route. Paint a small adventuring cadre now, keep lore handy for names and basing, and sign up for the newsletter. When doors creak open, we dive in lantern first.
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