Sneaking through a slumbering tomb world sounds simple until a pack of howling Space Wolves shows up.
Suddenly every footstep matters, because too much noise wakes a legion of Necrons. Consequently, Kill Team: Dead Silence turns quiet moves into lethal puzzles. Moreover, this expansion piles on new teams, fresh hazards, and a campaign that works solo, co-op, or head-to-head. Finally, it all plays out inside the eerie vaults of the Chalnath Expanse.
Shadow Ops: XV26 Stealth Battlesuits
Dead Silence hands the T’au their dream black-ops job. The target is Necron translocation tech, and the tomb is distracted enough to try. However, the Empire sends only its most unorthodox operators: pilots in compact XV26 battlesuits that bend light and common sense. Each suit brings serious tools beyond the burst cannons.
Additionally, Neutralisers jam enemy signals to blunt counterstrikes. Liberators demolish hardened points so the team can ghost through chokepoints.
Furthermore, Lodestars seed stealth beacons to coordinate support without Earth caste babysitting. The vibe is surgical and ruthless, and every activation feels like threading a needle in the dark.
The Hunt in the Dark: Space Wolves Wolf Scouts
The sons of Russ notice the intrusion and refuse to let xenos slip away with sacred tech. Therefore, they dispatch Wolf Scouts, who are not trainees but scarred veterans that prefer silence to sagas.
As a result, the kill team fights like patient predators. Many carry plasma for sudden bite, while frost-rimmed blades finish the job up close.
Moreover, Rune Priest Skjalds drag storms into the corridors, masking advances and hammering foes with wind and hail. Unlike most Chapters, these scouts hunt as loners, yet they still hit in perfect sync when the trap snaps shut.
Ctesiphus Expeditions: A Campaign You Can Actually Finish
The Dead Silence Dossier book does more than stat blocks. It introduces Ctesiphus Expeditions, a hex-map campaign that progresses whether you have a partner or not. Initially you prowl surface sites, searching for clues and entrance points. Then you descend into the tomb to loot data and snatch translocation secrets before the sleepers rise.
Additionally, every discovery is recorded directly on the map, so victories feel tangible. The box includes pads with multiple tear-off maps and a log sheet stack for tracking operatives, rewards, and setbacks. Consequently, you get that linked-mission dopamine without admin headaches. Datacards, transfers, and tokens round out both teams so you can kit up fast.
The Killzone Tightens: Tension, Hazards, and Payoffs
This set leans into the Tomb World killzone’s silent menace. Doors, corridors, and line-of-sight breaks force meaningful movement choices. Moreover, both teams weaponize position differently. The T’au extend stealth nets, jam comms, and line up surgical volleys. Meanwhile, the Wolves pressure angles, push with psychic squalls, and punish missteps with brutal countercharges. Therefore, every firefight becomes a noise budget problem. Kill fast and quiet or wake the machine gods and die together.
Verdict
Dead Silence nails the fantasy of a quiet deathmatch beneath a galaxy of guns. It gives the T’au a toybox of cloak-and-dagger tricks and lets Space Wolves hunt like myths in the dark. Additionally, the campaign mode is the rare one that fits busy schedules, since it supports solo and co-op without losing stakes. If you love tense movement puzzles, angry runes, and suits that vanish mid-stride, this is your jam. Keep an eye out, because pre-orders are imminent, and the box is ready to decloak the moment the cogitators say go. Until then, practice your footfalls, check your auspex, and remember: if the tomb wakes, nobody gets out quietly.
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