If you love forging the narrative, this one is spicy. Tours of Duty is a new campaign mode for Star Wars: Legion, and it lets you craft a truly personal army.
As a long time wargamer, I can feel the hobby hooks already sinking in. Moreover, everything you do on the table now fuels a bigger story. Consequently, every clutch roll suddenly matters a little more.
Build Your Register, Name Everything, Grow Veterans
Tours of Duty starts with your Register, which is your roster for the campaign. You can name the Register, and also name every unit if you like. Furthermore, units earn Experience, Veteran Ranks, and juicy Commendations after battles. However, defeat has teeth, since a unit can suffer a Setback or even become a Casualty. Therefore your attrition choices feel tactical and emotional, not just mechanical.
Appoint a Paragon and Shape Their Legend
Each Register must include a Paragon, your army’s central character. Importantly, a Paragon is a non-unique Commander like a Rebel Officer or Imperial Commander. As the campaign progresses, your Paragon unlocks special abilities that tilt key moments. Additionally, when plans implode, they gain Defining Traits that reflect scars and hard lessons. It feels very grimdark, yet perfectly Star Wars, and it rewards daring leadership.
Spend Supply Points and Call Big Guns
Throughout your tour, you accrue Supply Points during play. Afterwards, you spend SP in the Post-Game Sequence to enhance units or requisition Strategic Assets. Moreover, assets are flavorful and impactful, like Orbital Bombardment or Medevac support. You can even request the assistance of a unique unit when the mission demands it. Consequently, your list evolves between battles, and your toolbox widens to fit your story.
Chase Story Arcs, Clear Agendas, Hit Turning Points
Once your Register is set, you pick a Story Arc to pursue. Each arc contains three Agendas that layer extra goals onto normal Battle Cards. Additionally, completing at least two Agendas unlocks a Turning Point Mission for that arc. These missions replace standard setup and deliver narrative or asymmetrical scenarios that feel cinematic. After playing a Turning Point, the arc is complete, and you choose a new one. Moreover, you are encouraged to chain arcs together into an epic saga over time. Atomic Mass plans additional Story Arcs, so the narrative runway only gets longer.
Summary and Final Thoughts
Tours of Duty wraps Legion’s tight rules in a campaign shell that rewards investment. Units grow, leaders change, and choices echo across games. Furthermore, Supply Points and Strategic Assets add strategic depth without drowning you in paperwork. Meanwhile, Story Arcs and Turning Points create real crescendos that feel like movie finales. If you enjoy Crusade-style arcs or Path to Glory-style growth, this scratches that itch beautifully.
Ultimately, Tours of Duty gives Legion a sandbox for heroic last stands and desperate redeployments. Consequently, your troopers stop being pawns and start being characters with scars and medals. Grab some friends, pick a front, and start writing your saga. And yes, paint names on the bases, because they will earn them.
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