Konflikt ’47 just dropped three new Starter Armies and they look spicy.
You can now pre-order Japan, the Soviet Bloc, and the British Commonwealth. Each box includes models, Order dice, and Rift dice, so you are table ready. Consequently, they are perfect on-ramps for new commanders. Veterans will also spot exclusive Platoon Commanders with rules-bending gadgets.
Empire of Japan: Phantoms, Frames, and Surgical Strikes
The Empire of Japan plays like a trap sprung in the dark. They lean into stealth and Rift tech to phase through terrain. Therefore, you launch coordinated close assaults, then vanish before retaliation lands. The set centers on an exclusive LMG-armed Platoon Commander in Assault-Frame Powered Armour. You also get Assault-Frame Armoured Infantry for armored board control and a Ghost Attack Squad for hit and fade brutality.
Additionally, armor support arrives with a Sasori Light Walker and an upgunned Chi-Ha mounting a Shiboru Cannon. The combo lets tanks pin lanes while spectral units knife through gaps. The range oozes theme, marrying Samurai tradition with Rift ingenuity for lethal, disciplined ambushes.
Soviet Bloc: Shock Troops, Killing Mist, and Industrial Doom
If you prefer iron and terror, the Soviet Bloc is pure pressure. They are racing to secure their own Rift, and it shows on the table. The box includes an exclusive Platoon Commander to marshal relentless advances. Two Ursus Infantry units bring savage melee that shreds infantry and even mauls armor. Moroz Gul chill the air and project Killing Mist, which shuts down enemy counterpunches. Meanwhile, your engines of war stomp forward.
The towering Molot walker smashes vehicles with cold inevitability. Furthermore, the T34-ZP fields a Zvukovoy Preyektor, projecting shockwave devastation that cracks formations. The package rewards grim, dirty paint schemes and rewards commanders who keep marching while the enemy breaks.
British Commonwealth: Steel Resolve, Teslas, and Unflinching Lines

The Commonwealth brings grit and automation to Weird War battlefields. You get an exclusive Platoon Commander packing a Tesla rifle, ready to anchor a gunline. Two squads of Automated Infantry, across Mk I and Mk II variants, lay down persistent MMG fire. Since automatons ignore fear and fatigue, they hold ground when flesh would flinch. Moreover, Galahad power-armoured infantry add a stubborn counterpunch, refusing to budge once dug in.
Your armor wing provides ruthless support. The Percival Assault Walker slings an M17 Tesla Cannon and rockets to fry advances. Additionally, the Humber Mk VII mounts twin automatic cannons with auto-computational assistance, maintaining accuracy while moving. The list plays like a mobile bastion that advances behind a steel hail.
Final Thoughts
All three Starter Armies arrive with full dice and a clear tactical identity. Japan rewards surgical aggression and position flips. The Soviet Bloc crushes with monster melee and sonic armor killers. Meanwhile, the Commonwealth builds a marching fortress that grinds you down. Since each box includes an exclusive Commander and cohesive tools, you can start playing immediately and grow from a strong core. Pick your flavor of Weird War, then lock in that pre-order before these walk right off the shelves.
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!








would love to order some commenwealth forces where do i find it on your website though.