If you thought you had seen it all in Kill Team, think again.
Deep beneath the desolate sands of Somneft lies a Necron tomb complex that is anything but dormant. These ancient warriors have been napping for eons, but the relentless stomping of Deathwatch Space Marines might wake them earlier than they expect. The Kill Team: Tomb World boxed set promises a perfect storm of claustrophobic combat, shifting terrain, and relentless Necron foes. For anyone who loves tense, tactical skirmishes, this set is a playground of deadly corridors and sudden surprises.
Welcome to Killzone: Tomb World
Tomb World introduces a modular new killzone that feels immediately dangerous and familiar at the same time. Much like Killzone: Gallowdark, the arena is made of snap-together wall pieces that form narrow corridors, tight rooms, and chokepoints perfect for tactical carnage. Even though these walls are decorated with xenos detritus, the rules remain consistent, which is a nice touch for veteran players. Doors are now phasing portals, but your operatives still perform the classic Operate Hatch action. Breachable terrain returns, and yes, it is still just as satisfying to punch through those wall segments as ever.
Scattered across the arena, you’ll find light terrain like sarcophagi, crumbled ruins, and the clever teleport pads. These pads let your operatives move from one end of the map to the other during Charge, Fall Back, or Reposition actions. You have to respect the normal movement rules, and if someone is on the other pad, they swap places – a mechanic that makes positioning a real brain teaser.
Enhanced Missions and Threat Levels
The Tomb World Dossier makes full use of this new terrain with Joint Ops and Adversary Ops missions. In Joint Ops, every action rises the threat level, which wakes more NPOs and forces the draw of Tomb World event cards. In Adversary Ops, the same terrain is used strategically by your opponents’ NPOs.
Necron warriors are far from predictable. Newly Awakened Warriors can detach from walls and set up unexpectedly. The tombs themselves are alive in a sense, constantly shifting and repairing. Drawing The Maze Reforms closes breaches and hatchways, while Stirrings of Horror keeps the pressure high, introducing new threats and making the battle feel alive. These mechanics keep every engagement tense, with no turn feeling completely safe.
The Set and Miniatures
The boxed set brings it all to life with 10 Necron Warriors, three Canoptek Scarab Swarms, and the Canoptek Circle kill team. The Approved Ops Card Pack 2025 adds six layouts for Tomb World, plus layouts for Gallowdark, Bheta-Decima, Volkus, and six non-specific maps that work with any killzone. With these tools, your tomb complex games are limited only by your imagination and tactical cunning. And don’t worry, the teleporters are smart Necron tech – no accidental catapults across the arena here.
Wrap-Up: A Tactical Gauntlet Awaits
Kill Team: Tomb World is shaping up to be a tense, strategic, and highly replayable set. Tight corridors, deadly terrain, and a Necron army that always surprises will test even experienced players. Between the modular killzone, teleport mechanics, and rising threat levels, no two games will ever feel the same. For skirmish fans looking to challenge themselves against cunning foes, Tomb World is a must-have. Pre-orders hit this Saturday, so gear up and dive into the depths of Somneft before the Necrons wake for real.
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!







