If you have a soft spot for blood-soaked knights and ghoulish revelries, the latest Flesh-eater Courts rules are a dream come true.
Warhammer Age of Sigmar players are about to dive into an army where delusion is weaponized, and every unit fights with warped purpose. The battletome introduces Regiments of Renown, Abhorrant-led armies, and quirky, narrative-driven mechanics that make every game feel cinematic. From Ushoran’s mad monarchal charge to Felgryn’s intoxicating Equinox Feast, these forces are more than just stats—they tell a story on the battlefield. Whether you want to charge headlong into combat or manipulate your units with flair, this army delivers on every front.
Ushoran and the Knights of New Summercourt
At the heart of the Flesh-eater Courts lies Ushoran, the Mad King of ghouls, whose presence on the field transforms standard knights into a terrifying Army of Renown. When Ushoran is leading the charge, the Knights of New Summercourt can perform In Their Sire’s Shadow, allowing two units to follow his monstrous movement for the cost of a single charge roll.
This is pure chaos fun, letting ghouls clamber through enemy lines while the Mortarch stalks ahead. Add in the Nightmarish Charge passive, and foes find their hit rolls reduced by 1 during a charge, turning offence into a defensive strategy.
Ushoran can also challenge enemy generals with A Duel, Good Sir!, forcing opponents to target only him if they accept, or to strike last if they refuse. This ability adds a layer of narrative spice and tactical pressure. Meanwhile, the Red Errantry Hosts replenish destroyed Knight units with half-strength replacements, ensuring your battlefield always looks alive with mad, gore-soaked cavalry. For anyone who loves leading from the front and watching the battlefield bend to a single twisted will, Ushoran is a joy to command.
High Falconer Felgryn and the Equinox Feast
Not all the spectacle comes from Ushoran. High Falconer Felgryn brings the lighter, chaotic fun of the Equinox Feast, summoning serfs and beasts to swell his ranks. Each battle round brings new tricks: first, attendees gain +1 to run rolls and extra retreat distance; second, falconers perform aerial displays that can disrupt the enemy; third, the Ritual Dance doubles pile-in moves for units with champions, musicians, or standard bearers; and finally, the Eat Your Fill! mechanic heals units or returns slain models during combat.
It is absurd, macabre, and narratively rich. Your army moves like a frenzied, bloodthirsty festival, punishing opponents while appearing utterly mad. Felgryn’s abilities turn even lowly serfs into meaningful pieces of your strategy, emphasizing the Feast’s theme of chaotic indulgence. It is one of those rare mechanics where narrative and playability mesh beautifully.
Regiments of Renown and Cross-Army Options
Flesh-eater Courts also expands beyond themselves, offering Regiments of Renown to other armies. The Scarlet Jury, led by Grand Justice Gormayne, can join any Death army or be hired by Cities of Sigmar, Kharadron Overlords, Slaves to Darkness, and Destruction forces. Jurors follow the Accusations of Regicide delusion, forcing them into bold but risky attacks. Other Death armies can bait the Royal Terrorgheist, whose ravenous instincts and sonic assaults devastate foes indiscriminately.
These additions ensure Flesh-eater Courts players—and even other army commanders—have tools to spice up their games with narrative flair. The mix of mania, delusions, and army-wide synergies makes this battletome one of the most playful yet deadly additions in recent memory.
Summary: Blood, Madness, and Story on the Battlefield
Flesh-eater Courts isn’t just about hitting hard; it is about crafting stories and exploiting delusions for tactical gain. Ushoran leads knights with unstoppable frenzy, Felgryn turns the battlefield into a chaotic festival, and Regiments of Renown let even other armies taste the madness. Pre-order for the Flesh-eater Courts battletome opens Saturday, and it promises to make any Shyishan battlefield feel alive with gore-soaked narrative. Whether you’re a veteran commander or a newcomer, these rules give you the tools to dominate in combat while having fun telling a dark, twisted story.
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