Necromunda’s ash wastes are brutal, lonely, and wonderfully cinematic.
Therefore, smart gangs bring beasts to survive the storms and raiders. The Ash Waste Nomads do exactly that, and the newest helpers are Ashwing Helamites. Unlike rideable Dustbacks, these macro insects are smaller and meaner. However, handlers control them with thrown lures that whip the swarm into action. Their toxic mandibles punish trespassers, and promethium is the only real bug spray.
On the table, think of Ashwings as buzzing sentries and ruthless area denial. They orbit a lure token and turn ground into danger zones. Consequently, enemies think twice before charging a Nomad perimeter. Meanwhile, a dedicated handler keeps the swarm focused while the tribe maneuvers. Therefore, they fit perfectly with Nomad hit and fade plans.
The plastic kit gives you two Ashwing Helamites for immediate battlefield coverage. You also get a lure token for gameplay clarity and theme. Additionally, there is an optional head and sky mantle with an Ashwing Lure to mark a handler. Scenic base toppers and clear flying stands enable swooping, varied poses. Moreover, assembly is straightforward and packed with characterful wasteland details.
You will find their rules in Necromunda: Tribes of the Wasteland. Consequently, Nomad players can slot Ashwings straight into lists as reactive guards. They reward careful positioning, clever lure placement, and coordinated pushes. Furthermore, they complement Dustback riders by screening flanks and anchoring camps. Pick up the kit, light the lure, and let the swarm sing across the dunes. Trespassers are about to regret that shortcut.
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