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FoW Firestorm Lorraine – Part 2

Hi all, this is an ongoing series where i document our groups firestorm campaigns for Flames of War.

In or last installment I explained the set up and the initial round of battles. Let’s go ahead and show how they resolved.

Current Score:

Allies: 160

Axis: 310

Issues and Thoughts

Despite two 7-1 wins, the allies are in a tough spot. Part of the issue is that if the Germans capture A1,A2, B1,B2,C1, or C2 they get 100 points and become almost impossible to beat. One issue we discussed as a group is how the battle arrows are placed. In this campaign you are supposed to put down all the arrows at once. However this can force you to attack inopportune areas as you cannot attack a territory that is either attacking or defending already. Thus, for turn 2 we decided to adopt a Turn 2A and Turn 2B approach.

Using this approach, we will roll to determine how many games we will play then divide these up into two halves. For each half we will place all arrows at once trying to hold true to the spirit of the rules, but this still allows for repeat battles over the same terrain or genuinely useful attacks.

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