John Company: Second Edition places players in the role of elite British families during the height of the East India Company.
While managing Company offices, investments, and colonial ventures, players also aim to elevate their family’s legacy. The focus is not on growing a personal engine but navigating collective control and fragile alliances. Since the Company is shared, every decision can benefit or sabotage others. Unlike many games where you control your own domain, here you control power through negotiation and influence. Because of this, your family’s success often requires subtle manipulation of the shared enterprise.
Thematically, the game doesn’t shy away from confronting the historical consequences of imperial ambition. You’re building a legacy, but frequently at the expense of something greater.
How It Plays
Each round begins with players bidding on Company offices like Governor General or Chairman. These roles allow players to direct trade, hire staff, or raise armies. After offices are filled, players take turns using their positions to guide Company decisions across India. However, the Company also faces unpredictable regional events and rebellions that impact trade and governance. Players must balance personal ambition with keeping the Company solvent.
Meanwhile, you can retire family members into prestigious careers, gaining long-term prestige but losing short-term influence. There’s also a dynamic economic system where players invest in Company shares and private ventures. If the Company collapses, the consequences ripple outward, often reshaping the game’s trajectory. Even though the rules are consistent, each playthrough unfolds uniquely.
Pros
- Narrative depth emerges naturally from negotiation and player decisions
- Solo mode offers real tension and strategic challenge without feeling artificial
- Beautiful production enhances immersion and reinforces the historical setting
- Every playthrough creates new dynamics thanks to event variability and office bidding
- Balances personal ambition with group survival in a tense, political structure
- Historical context is explored in a thoughtful, critical way
- Player interaction is central, with shifting alliances and power plays
Cons
- The learning curve is steep, especially for players new to negotiation games
- Random events and dice rolls can undermine strategic plans at key moments
- Downtime increases with player count and deep deliberation
- Social tension may make it a poor fit for conflict-averse groups
- Setup, teardown, and rule complexity extend the total session time
- The solo mode, while strong, is not quick to set up or run
- May frustrate players seeking more direct control or deterministic outcomes
Comparison to Similar Games
Compared to Pax Pamir: Second Edition, John Company emphasizes collective governance rather than personal faction control. While Pamir focuses on alliances and hand management, John Company builds drama through positional influence.
Oath shares the idea of narrative evolution, yet John Company grounds its arc in historical realism. Where Oath uses vague fantasy to build legacy, this game builds hard decisions into real colonial history. Unlike economic games like Indonesia, this isn’t about efficiency—it’s about managing risk in shared institutions. Players often act cooperatively until ambition fractures those alliances. Few games deliver this level of emergent narrative.
Final Thoughts

John Company: Second Edition is not easy to teach or play. However, it rewards investment with unforgettable moments and shifting alliances. Even a failed game leaves stories worth retelling. If you enjoy negotiation, layered power dynamics, and historical critique, this game delivers on all fronts. If you want a solitary puzzle or fast-paced economy, look elsewhere. But if you want an experience shaped by people as much as rules, John Company is rare and compelling.
Recommended for players who enjoy negotiation, historical narrative, and emergent social dynamics
Not recommended for those who prefer low-conflict or highly deterministic strategy games
Rating: 9/10 – demanding, messy, and fascinating every time it hits the table.
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!






