The latest Warhammer Underworlds warband previewed on Warhammer Community is Kamandora’s Blades, and they are not your usual bloodthirsty bruisers.
This group still worships Khorne, of course — blood and skulls are still the name of the game — but they do it with finesse, flair, and an oddly strategic twist. This summary is based on a full breakdown posted by Warhammer Community and builds on the original PC Gamer article that spotlighted their debut.
More Slaughter, Less Bulk
Kamandora and her crew aren’t front-line brawlers like other Khorne champions. Instead, they scavenge the blood-drenched battlefields left behind by larger armies. These guys aren’t the first wave — they’re the terrifying cleanup crew. Their MO is simple: stalk survivors, mark them for death, and go full “slaughterbomb” on them until they’re just another head for the skull pile. Throkk, the warband’s axe-swinging monster, makes sure those skulls roll the right way.
Kamandora herself — dubbed Mother of Hate — is guided by visions from Khorne to select one enemy fighter as A Worthy Skull each round. This unlucky target becomes the focus of the entire warband’s attention. Once chosen, the entire warband gets pushed toward the mark automatically, kicking off the ritual bloodletting early. It’s thematic, it’s brutal, and it guarantees round-by-round action.
Slashing, Bleeding, and Tactical Mayhem
One of the most flavorful mechanical innovations is Slashing. These cruel, serrated weapons don’t just deal damage — they also cause bleeding. If a fighter with a bleed token uses a Core ability, they take extra damage after the action resolves. Then, the bleed token gets removed. This forces your opponent to choose between bleeding out or hesitating. It’s genius.
Unlike the musclebound icons of Khorne’s usual lineup, Kamandora’s warband fights with speed and finesse. They may lack raw power, but they make up for it with clever positioning, chain activations, and bleeding debuffs. They even have a murderhound named Kannat for extra mobility and aggression.
Raging Slayers: The Thinking Berserker’s Rivals Deck
Alongside the new warband comes the Raging Slayers Rivals deck — a perfect companion for Kamandora’s style, but flexible enough to work with any warband. The central mechanic is Rage, triggered whenever a fighter Charges. They gain a Rage token, which buffs their melee attacks with a re-roll. Sounds great, right?
Well, there’s a tradeoff. Enraged fighters also suffer Poor Footing. If they get attacked and survive without being driven back or grappled, your opponent can push them around. This mechanic keeps enraged fighters from becoming unstoppable and rewards careful engagement timing.
The deck leans heavily into managing these Rage tokens. You’ll spend them for boosts, healing, or scoring objectives — but timing is everything. You can score Overwhelming Presence only if all your fighters are enraged and not holding any treasure. Other cards, like Venting Strike and What Pain?, let you trade Rage for damage or healing, keeping things dynamic and responsive.
Final Thoughts: A Bloodbath With Brains
Kamandora’s Blades bring a surprisingly tactical flavor to Khorne’s roster. You’re still piling skulls, but now you’re doing it with momentum, precision, and smart management of status effects. The Raging Slayers deck perfectly complements their surgical slaughter, offering plenty of versatility without losing the aggressive edge.
Whether you’re a veteran of Underworlds or just looking to dive into a warband that actually rewards forethought and finesse, this release is shaping up to be a gem. Expect pre-orders to go live soon — and prepare to flood the tunnels of Embergard with a whole new kind of bloodshed.
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