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Genestealer Cult Narrative Review – Part 3

Whoops, time kinda got away form me there, anyway time to wrap up my review of the Crusade rules for the Genestealer codex!

In this section we will review the battle traits and scars of the crusade rules. In the past GW has made battle scars actually hidden buffs for a number of units so let’s see how this all goes!

Battle Scars:

These Scars aren’t just penalties—they tell the story of a cultist’s fall from favour, their mind breaking under strain, or mutations running out of control. These effects are often harsh, but in a way that fits perfectly with the themes of mutation, fanaticism, and psychic hierarchy.

Battle Traits:

Unlike Battle Scars, these traits are all boons—and they provide some serious tactical power that deepens each unit’s identity in a Crusade force. Whether you’re building a fast-moving ambush force or a wall of chitinous horror, there’s something here for everyone.

Wrap-Up: Evolving With Purpose

The Genestealer Cults Crusade traits and scars are oozing with narrative depth and strategic decision-making. They emphasize psychic hierarchy, genetic instability, sabotage tactics, and revolutionary zeal at every turn.

Whether you’re crawling out of the underhive for a glorious uprising or rallying broken survivors under a new prophet, this set of rules feels like it was written by someone who gets Genestealer Cults—and for those of us playing long Crusade campaigns, that’s pure genetic gold.

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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