It’s another jam-packed week in the grim darkness of the far future (and a few places that are arguably even worse).
If the alien infestations, heretical constructs, and exploding terrain don’t get you, the sheer number of exciting releases just might. From subterranean Tyranid ambushes to classic Brayherds and some seriously heavy hardware for your Horus Heresy armies, here’s the lowdown.
Kill Team: Typhon – The Great Gun Uncovers Greater Horrors

Beneath Volkus, the Adeptus Mechanicus has a problem. Not a loose cog or a corrupted STC, but a full-on Tyranid infestation. Kill Team: Typhon brings two asymmetrical teams into conflict: the Battleclades, who are essentially Tech-Priest-approved murder-servitors led by an Underseer and a Technoarcheologist, and the Raveners, terrifying ambush predators who tunnel up for surprise carnage.
What really sets this box apart, though, is the environment. The terrain and missions reflect the warped, alien-contaminated underhive, and it includes AI-controlled elements in the Adversary Ops missions – great for solo or narrative play. Also: datacards, transfer sheets, and terrain galore make this a complete experience in a box. Grab it while stocks last.
Sanctifiers and Goremongers – Faith and Fury Collide
Two returning warbands are also making waves. The Sanctifiers are zealots with incense and iconography to spare, bringing their fiery faith to the battlefield with operatives like Death Cult Assassins and the Conflagrator.
On the flip side, the Goremongers are straight-up horrifying – Khorne cultists who slice off their own legs and replace them with cybernetic limbs to better emulate Bloodletters. That’s devotion… and an HR nightmare.
Both teams get tokens and datacards sold separately. They’re flavorful, thematic, and wonderfully grimdark – especially the Goremongers, who are peak “Kill Team weird.”
Horus Heresy Gets Auto-turrets and Big Guns
Over in the Age of Darkness, your Space Marine Legions now have access to some serious support weapons. The Tarantula Sentry Guns and Missile Batteries offer flexible area denial and anti-air options, bringing static firepower back in vogue.
If you want something more mobile – or at least track-mounted – the Rapier Weapons Batteries come in multiple flavors, from anti-infantry quad heavy bolters to siege-ready quad launchers and anti-tank laser destroyers.
These kits aren’t just nostalgia – they bring serious utility to the field and expand the hobbyist’s toolbox with lots of build options and classic Heresy aesthetic.
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!










