Kill Team: Typhon is more than just a new expansion – it’s a bold experiment in blending narrative gameplay, cooperative mechanics, and classic head-to-head Kill Team action.
As detailed in the official Warhammer Community preview, this box introduces not only two complete kill teams and new Tyranid-themed terrain, but a unique twist: a swarm of Hormagaunts acting as neutral enemies across a branching mission campaign.
A Co-op Kill Team Experience
At the core of Kill Team: Typhon is the Joint Ops Typhon Mission Pack, a three-part narrative campaign designed for two players working together. Win or lose, your team’s performance determines which mission follows – victory might lead deeper into the spawning grounds of the Tyranids, while failure could force a desperate retreat as the hive closes in.
Event Cards introduce unpredictable elements, from sudden Ripper Swarm ambushes to environmental hazards like noxious clouds, ensuring that no two runs feel the same.
Expanding the Swarm
Though the campaign is built around the Ravener kill team, Hormagaunts, and Rippers included in the box, the rules also allow players to bring in more of their Tyranid collection. Termagants, Barbgaunts, and Von Ryan’s Leapers can all be added into the mission pack for increased variety and challenge.
This creates a modular, replayable system that lets players scale the intensity of the hive threat, whether they’re diving into the story-driven Joint Ops or crafting their own Killzone scenarios.
Tyranids as Wild Cards in PvP
The Tyranid menace doesn’t end with co-op play. In matched head-to-head games, dormant NPOs (non-player operatives) lurk on the battlefield, ready to spring to life if disturbed. Once awakened, they attack indiscriminately – offering clever players a chance to weaponize the swarm against their opponent with some risky tactical choices.
These adversary rules can be slotted into many existing missions – especially those with three objectives – and the box comes with six new killzone layouts designed to take full advantage of the unpredictable threat.
Flexible, Replayable, and Thematically Rich
While the Tyranid threat is central to Typhon, the rules are flexible. With minor adjustments, players can swap in other hostile forces – cultists, Gretchin mobs, or worse – making this one of the most reusable mission systems Kill Team has seen to date.
Kill Team: Typhon goes up for pre-order this Saturday. Whether you’re in it for the high-stakes co-op campaign, the added narrative spice to competitive games, or just a load of gorgeous terrain and models, this is one box that promises a very different kind of fight.
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!





