Glory is fleeting, mutation is eternal—or so the Dark Gods would have it. While many a devoted warlord finds themselves reborn in glory, others find only grotesque ruin.
Fortunately, Lydia has thus far dodged the fate of spawndom, and she’s here with the latest grim blessings bestowed upon the servants of Chaos in the Scourge of Ghyran.
New Formations: Frenzied Devotion and Aspirational Carnage
The Dark Gods do love a well-staged massacre, and two new battle formations reflect that twisted sense of order. The Chaos Horde formation channels the wild fury of the Darkoath, who push themselves harder when fighting alongside their Chaos Warrior betters—more frenzy, more violence, more blood to spill. Whether driven by envy, fear, or sheer admiration, their efforts tend to impress.
Meanwhile, Champions of Chaos focuses squarely on the ambitions of Chaos-aligned characters. Walking the Path to Glory is now more literal than ever, granting such champions +2 Attacks—a reward for their dedication and an incentive to carve their way to daemonhood (or something worse).
Relics of Ruin: Shackles, Skulls, and Soul-Stitching
Dark artefacts have emerged from the warp-tainted sands of Ghyran. The Varanite Shackle grants a 6+ Ward save to nearby units, improving to a 5+ if those units have dedicated themselves to Nurgle—who, let’s face it, probably appreciates the musty ambiance.
The Amulet of Chaos feeds on the deaths of enemies, using that harvested energy to return slain Darkoath warriors to the battlefield. If that sounds like necromancy, don’t worry—it’s Chaos, so it’s way worse.
Perhaps most sinister is the Head of the Unworthy, a grim trophy that can be claimed by one of your Heroes when another dies. This earns a fat haul of 8 Dark Apotheosis points, making it suspiciously convenient when “accidents” happen among your own champions.
Abraxia Ascends
This update’s warscroll belongs to Abraxia, Spear of the Everchosen, and it’s safe to say she’s graduated from nightmare to apocalyptic threat. Not only can she now charge through enemy units, but she also heals whenever she contests an objective she doesn’t already control—because apparently, watching someone else hold something she wants causes her actual physical trauma.
Her spear, dripping with mutation-inducing power, cripples enemy monsters and leaders, rendering them unable to hold objectives after being wounded. And while Abraxia herself is more than capable of taking what she wants, nearby Chaos units (especially those without a Pledge) seem all too eager to offer objectives in tribute, fighting harder just to impress her. She doesn’t need your help—but she’ll graciously let you die trying.
Abraxia is on the march, Chaos is rampant, and Ghyran quakes under the thunder of mutated warbands. But tomorrow, we trade eight-pointed stars for snow-capped peaks. Bring your hiking boots—and maybe a fire rune or two.
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