Check out the new rules for Imperial Agents, Sororitas and World Eaters!
Alright, lore-hungry tacticians and tabletop brawlers—Games Workshop just dropped some flavorful new datasheets and rules for a pair of fresh unit options, and they couldn’t be more different. On one side, we’ve got the holy fury of the Sanctifiers, righteous zealots straight out of the Ecclesiarchy’s war hymnal, now rocking options for both Adepta Sororitas and Agents of the Imperium. On the other, we have the blood-drunk Goremongers, Khorne’s newest answer to “what if mad dogs could hold chainblades?”
Let’s break it all down with that same rule-savvy, narrative-rich style you crave.
Sanctifiers – Holy Fire with a Side of Chainswords
If you’re looking for something that brings gritty, ground-level narrative with just the right mix of faith and fire, the Sanctifiers are your crew. Whether you’re running them under the Adepta Sororitas banner or using them as an Agent of the Imperium toolbox pick, these ladies and gents bring a lot of options in a tight little package.
Who’s in the Squad?
- 1 Miraculist with a once-per-game holy fire blast and burning hands (devastating wounds, yes please)
- 1 Salvationist with a medikit to bring back D3 models per Command phase
- 1 Death Cult Assassin swinging 4 attacks with precision and WS 2+
- 2 Missionaries, one with a plasma gun, the other with a Ministorum flamer
- 4 Sanctifiers rocking hand flamers and melee weapons
At 100 points for 9 models, this unit is pure utility with a side of righteous mayhem.
Why Take Them?
Faction Bonuses
- Adepta Sororitas version gets access to Acts of Faith and Miracle dice generation, including a neat Cherub mechanic to earn bonus dice post-Act.
- Agents version can slot into a wider Imperium force, and when a Priest is attached, the whole squad gets +1 to wound in melee. That’s spicy for all those hand flamer-supported charges.
Core Rule Perks
- Both versions have Scouts 6″ for pre-game positioning shenanigans.
- They’re also legal targets for a Ministorum Priest or Inquisitor Leader, giving you a solid home for some support HQs.
Wargear Depth
- Flamers, plasma, melta, medikits, precision blades, and objective-based Miracle dice from the Simulacrum Imperialis—this unit does a little bit of everything. Not elite killers, but great as a backfield utility squad or mid-board controller.
Whether it’s bathing heretics in holy promethium or playing the support game with medkits and miracle dice, the Sanctifiers bring flavor and function. They’re a lore-rich, hobbyist-friendly unit that slots easily into Sisters or broader Imperium lists.
Goremongers – Frenzied Frontliners for the Blood God
Now for something completely different: the Goremongers, new infantry for the World Eaters, and they are exactly what you’d expect from a bunch of Khorne-addled psychos. These guys aren’t complicated—they run at the enemy, stab things, and trigger chaos. But don’t mistake simplicity for weakness.
Unit Breakdown
- 1 Blood Herald
- 7 Goremongers, each equipped with:
- Autopistol for a little dakka
- Chainblade (Lance keyword, nice for charges)
- Close combat weapon
And yes, at just 85 points for the full 8-model squad, they’re an aggressive bargain.
Rules and Relentlessness
Khorne doesn’t do subtle. But he does do reaction moves. Once per turn, if an enemy ends a move within 9″, and your boys aren’t locked in combat, they get a D6″ Normal Move for free. This is a great way to preempt charges, reposition on objectives, or just move into bloodier real estate.
World Eaters Synergy
They benefit from the Blessings of Khorne, letting you juice them with all the same buffs and tricks you’d throw at Berzerkers or Eightbound. They’re less durable, but for the cost? Absolute mayhem.
You can swap a chainblade for a blood harpoon (solid S5 with Sustained Hits D3) or grab a second autopistol if you’re going for ranged pokes before diving in. It’s not going to carry a shooting phase, but it does give a bit of reach before the blades fly.
The Goremongers are cheap, fast, and deadly, with built-in movement tricks and enough damage output to make them a problem if left unchecked. For World Eaters players looking to flood the board and keep the pressure up, they’re a no-brainer addition.
Final Thoughts – Duality of Devotion
It’s hard to find a better contrast in new releases than these two units. The Sanctifiers bring faith, finesse, and flexibility to Imperium lists, while the Goremongers are pure Khorne aggression wrapped in chainblades and rage.
Both units ooze narrative potential and come packed with flavorful wargear and tactical nuance. Whether you’re prepping for a Crusade campaign, fine-tuning your matched play roster, or just hunting for your next paint project, these datasheets bring something fresh to the tabletop.
So who’s it going to be? The firebrand zealots or the blood-crazed butchers? Let me know which side you’re charging into battle with—and how you’d kit them out. The Emperor protects. Or, y’know… blood for the Blood God.
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!