Lure, designed by Satoru Nakamura and published by Allplay, invites players into the competitive world of fishing.
This light, dice-driven game focuses on strategic bidding and luck as players aim to catch various fish cards by rolling dice to meet or exceed target numbers. The core mechanics revolve around secretly bidding the number of dice to use each round, balancing the advantage of acting earlier with the increased probability of success that comes from rolling more dice.
Pros:
- Quick and Accessible Gameplay: Lure offers a fast-paced experience, with sessions typically lasting between 15 to 25 minutes. The straightforward rules make it easy for new players to grasp, making it an excellent filler game for various gaming groups.
- Strategic Bidding Mechanic: The simultaneous dice bidding adds a layer of strategy, as players must decide between using fewer dice to act earlier or more dice to increase their chances of success. This mechanic introduces meaningful choices without overcomplicating the game.
- Engaging Theme: The fishing theme is well-integrated, providing a charming and relatable backdrop that appeals to a wide audience. The thematic elements enhance the overall enjoyment, especially for those interested in casual, family-friendly games.
- Portable and Compact: The game’s small footprint and minimal components make it highly portable, ideal for travel or quick play sessions without extensive setup.
Cons:
- High Luck Factor: The reliance on dice rolling introduces a significant element of chance, which may not appeal to players who prefer more deterministic or strategy-heavy games. Outcomes can be unpredictable, potentially leading to frustration for those seeking deeper strategic engagement.
- Limited Depth: While the game is easy to learn, it may lack the complexity and depth that some experienced gamers desire. The simplicity, while accessible, might result in reduced replayability for those seeking more intricate gameplay.
- Minimal Player Interaction: Beyond the bidding phase, direct interaction between players is limited. This could lead to a more solitary experience, which might not satisfy groups looking for interactive or competitive dynamics.
Comparison to Similar Games:
- Can’t Stop: Both Lure and Can’t Stop involve pushing one’s luck with dice rolls. However, Can’t Stop offers more strategic decisions regarding risk management, whereas Lure incorporates a bidding mechanic that adds a layer of strategy but relies heavily on luck.
- Deep Sea Adventure: Similar in its quick playtime and push-your-luck elements, Deep Sea Adventure provides more direct player interaction and shared risk, as players dive together and deplete shared oxygen. Lure, on the other hand, has players acting more independently, focusing on individual dice bids and rolls.

Final Thoughts:
Lure is a charming and accessible game that serves well as a light filler between more substantial gaming sessions. Its quick setup, straightforward rules, and engaging theme make it suitable for casual gamers, families, or those new to the hobby. However, the high reliance on luck and limited strategic depth may not satisfy players seeking a more robust gaming experience. Overall, Lure offers enjoyable, albeit light, entertainment that can appeal to a broad audience looking for a simple and fun diversion.
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