The Inhuman Royal Court is home to some of the most formidable warriors, and two of its most respected defenders—Karnak and Gorgon—are now ready to join Marvel: Crisis Protocol!
As trusted allies of King Black Bolt, these two warriors bring their unique fighting styles and abilities to the tabletop, offering players exciting new strategic options.
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Karnak: The Master of Weakness
Karnak Mander-Azur is a skilled martial artist with the unique ability to find and exploit the weaknesses of his opponents, making him a deadly strategist.
Stats & Defenses:
- Defenses: 3 Physical, 3 Energy, 4 Mystic
- Stamina: 10 total (split between Healthy and Injured sides)
- Threat Level: 3
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Attacks:
- Shattering Strike (Range 2, Strength 5): Gains Power equal to damage dealt and pushes the target Short regardless of size.
- Let Me Show You Your Flaw (4 Power): Converts Skull results in attack and defense rolls into successes, making it highly effective against resilient enemies.
Superpowers:
- Meditate: Gain 2 Power as an action.
- Teachings of the Three Worlds: Grants an allied character within Range 3 the ability to convert up to 2 Skull results into successes.
- Pinpoint Weakness: Places a Weakness token on an enemy for 2 Power, allowing Karnak to roll 3 additional dice against that character.
- Inhuman: Gains a reroll on attack or defense rolls.
- Martial Artist: Blanks count as successes in defense rolls against attacks within Range 2.
Karnak is a calculated combatant, using precise strikes and strategic debuffs to dismantle his opponents!
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Gorgon: The Unstoppable Bodyguard
Gorgon Petragon is a powerful warrior and loyal protector of the Inhuman Royal Family, using brute strength and earth-shaking attacks to control the battlefield.
Stats & Defenses:
- Defenses: 4 Physical, 3 Energy, 3 Mystic
- Stamina: 11 total (majority on Healthy side)
- Threat Level: 3
- Movement: Medium (35mm base)
Attacks:
- Mace Strike: Stuns the target on a Wild result.
- Hoof Quake (Beam 3, Energy): Shocks the target on a Wild, making it great for spreading damage and debuffs.
- God Crusher (4 Power, Strength 8): Throws a Size 4 or smaller character Short and Staggers the target on a Wild.
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Superpowers:
- Inhuman: Gains a reroll on attack or defense rolls.
- Charge: Move + Attack action, allowing Gorgon to engage quickly.
- You’re Going to Have to Deal With Me First: Redirects attacks within Range 2 from allies to himself, making him an excellent protector.
- Immunity – Poison: Cannot be affected by Poison.
Gorgon is a frontline powerhouse, drawing enemy fire while dealing devastating blows!
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New Tactic Cards for the Inhumans
No Inhuman roster is complete without three powerful new Tactic Cards to enhance their strategy!
- The Great Refuge:
- Requires an Inhuman character with a Leadership ability.
- For every 2 Power spent, an allied Inhuman (without an objective token) is placed within Range 3.
- Inhomo Supremis:
- Cost: 4 Power
- Enhances the Inhuman reroll ability, allowing 1 additional die to be rerolled in an attack roll.
- Royal Guardians:
- Cost: 3 Power
- Karnak or Gorgon is placed within Range 1 of an allied character and becomes the target of the attack.
- If Karnak plays it: The attacker gains a Weakness token.
- If Gorgon plays it: The attacker gains Shock & Stun.
Final Thoughts
Karnak and Gorgon bring unique strengths to any Marvel: Crisis Protocol roster. Karnak is a precise and tactical fighter, while Gorgon is a powerful protector and bruiser. With new Tactic Cards, these Inhuman warriors can reshape your battlefield strategy and reinforce your royal court! Will you harness their power in your next game?