In Battletome: Orruk Warclans, the Ironjawz and Kruleboyz are known for their drastically different approaches to warfare.
The Ironjawz are all about raw power and smashing through everything in their path, while the Kruleboyz are the sneaky, venomous tricksters, using poisons and underhanded tactics to get the upper hand. But sometimes, when the twin-headed god Gorkamorka (aka Gork and Mork) gets involved, even these two factions put aside their differences and form the terrifying Big Waaagh!.
What’s in the Big Waaagh!?
The Big Waaagh! lets you combine both the Ironjawz and Kruleboyz into one fearsome force, but there’s a catch—you have to balance the army. The army must have an equal number of units from each faction. Once you’ve done that, you gain access to the power of The Waaagh!, a special ability that enhances your units for the rest of the battle round.
- Ironjawz: They get a huge boost to their running and charging momentum, making them even more terrifying when they’re hurtling towards the enemy.
- Kruleboyz: Their venom becomes more deadly, allowing them to land critical hits on a roll of 5+ on unmodified hit rolls. This is a huge deal, adding more unpredictability and lethality to their attacks.
Heroic Traits: Pick Your Boss
In this Army of Renown, you get to pick Heroic Traits for your two leaders—one for each of your Kruleboyz and Ironjawz bosses. These traits reflect the brutal (or cunning) nature of the bosses, allowing you to customize your force:
- Da Old One-Two: A trait that gives a brutal hit, perfect for a boss looking to charge in with their lads and smash the enemy into oblivion.
- A Proper Sneak: This trait gives your heroes a more sneaky, Morkish touch, allowing them to protect their allies with a 5+ Ward, making them harder to wound.
Regiments of Renown: Flexibility and Power
The Big Waaagh! also introduces two Regiments of Renown, which offer a unique playstyle without committing to the full Big Waaagh! army:
- Da Hurtlin’ Hogz: These are units packed with porcine might. You’ve got a Tuskboss on Maw-Grunta, leading the Maw-Grunta Gougers. This unit isn’t about loyalty or strategy—they’re just hurtling across the battlefield, smashing anything in their way like a hairy wrecking ball. They’re great for causing chaos and distracting the enemy while your main forces do the work.
- Da Kountin’ Krew: Led by the infamous Swampboss Skumdrekk, this regiment specializes in throwing explosives. Skumdrekk commands two units of Hobgrot Slittaz, who lob grenades with the command “Bombz Away, Ladz!” They’re all about laying down explosive firepower and causing some serious havoc from afar.
Additional Armies of Renown
Besides the Big Waaagh!, Battletome: Orruk Warclans also introduces two more Armies of Renown:
- Zoggrok’s Ironmongerz: A specialized Ironjawz force that focuses on heavily-armored, destructive units.
- The Murkvast Menagerie: Swampboss Skumdrekk takes command of his beastly battalion, making this a truly wild army that’s all about bringing monstrous creatures and chaos to the battlefield.
Final Thoughts
The Big Waaagh! Army of Renown is perfect for players who want to blend the raw power of Ironjawz with the cunning tricks of the Kruleboyz. Whether you’re charging into battle with the momentum of a wrecking ball or poisoning your enemies from the shadows, this army has something for every style of play. It’s all about channeling the power of Gorkamorka and creating a force that’s terrifying, unpredictable, and absolutely brutal!
And if you want to dive deeper into these new additions, Battletome: Orruk Warclans will be available for pre-order tomorrow, bringing even more ways to dominate your foes in the Mortal Realms!
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!