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December Battlescroll Update: New Rules, Spearhead Balance Changes, and Faction Tweaks for Warhammer Age of Sigmar

This Battlescroll update seems like an exciting shake-up for Age of Sigmar, and it’s cool to see how Games Workshop is refining the game with both competitive and casual play in mind. Here’s a quick recap of the key changes and what they mean for the Mortal Realms:


Spearhead Balance Updates


Updated Season Rules

  1. Priority Roll Adjustments:
    • A new mechanic ties the ‘double turn’ into the underdog bonus, so players who leverage an early double turn no longer get to snowball easily.
    • This should encourage strategic use of the double turn rather than an all-in early-game push.
  2. Double Turn Comeback:
    • If you’re losing by 6+ victory points, you can take a double turn without penalty. This gives losing players a fighting chance to turn the game around and keeps matches more engaging.
  3. Expanded Honour Guard System:
    • Field Sergeant: Boosts slow infantry units, making factions like Fyreslayers or Ironjawz more mobile.
    • Prized Beast: Monsters ignore battle-damaged penalties and gain +1 to hit, making them deadlier late game. Mega-Gargants and hero-monsters like Bloodthirsters are sure to love this.
    • Regimented Forces: Having more regiments than your opponent lets you take a second honour guard ability, adding more depth and choices in army building.

Faction Adjustments

Key changes include:


Takeaways

This update feels like a solid effort to bring more variety and balance to Age of Sigmar:

It’ll be fascinating to see how these changes affect the meta in the coming months, especially with increased options for honour guard abilities and the focus on reinforcements.

Are there any specific factions or mechanics you’re particularly excited (or worried) about in this update?

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