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Breaking Down the Warhammer Studio AoS Design Interview.

Hey Warhammer fans, get ready to be blown away! Imagine a massive pile of Skaventide boxes casting a shadow over your hobby space – that’s what’s coming our way soon. This launch box isn’t just any release; it’s the herald of a brand new edition of Warhammer Age of Sigmar. Following close behind are the new Core Book and General’s Handbook, packed with all the fresh rules we’ve been eagerly anticipating.

A Comprehensive Overhaul: Insights from the Warhammer Studio

The Warhammer Studio team sat down to discuss the massive changes coming our way. Matt, the Lead Rules Writer, described this as the first ground-up overhaul of the game since its inception. Every single rule, every paragraph, and every system has been meticulously revisited. This isn’t just a tweak here and there – it’s a complete rewrite aimed at both streamlining the game and making it more accessible for new players.

Phil, the Creative Lead, emphasized the narrative shift accompanying these rules changes. Warhammer Age of Sigmar has always been about evolving the story, and this edition is no exception. The introduction of the Vermindoom has reshaped the map, bringing seismic shifts to the Mortal Realms and promising a thrilling new chapter for our battles.

Why the Big Revamp? The Studio’s Perspective

Initially, the team didn’t plan for such a drastic change. However, they soon realized that the game’s complexity was becoming a barrier for new players. With every new edition, additional rules piled on, making it harder for newcomers to jump in. So, they decided to strip everything back and rebuild from scratch, focusing on making the game more intuitive and accessible without losing depth.

Ben, the Age of Sigmar Product Developer, pointed out that no matter what changes they made to the Core Rules, the game’s complexity would always match its most complex army. This realization pushed them to reimagine how rules are presented and interacted with, leading to a more streamlined and consistent gameplay experience.

Key Changes to Gameplay: Studio Highlights

Personal Favorites and Final Thoughts from the Team

The team shared some of their favorite changes. Ben loves the new 3″ combat range, which simplifies measurements and speeds up play. Matt appreciates how this change eliminates awkward unit formations that didn’t fit the game’s narrative. Phil is excited about the language changes, making the game more accessible and intuitive for everyone.

The removal of Bravery was another big decision, reflecting the narrative that armies in Age of Sigmar fight to the last rather than retreating. This change creates a more attritional feel to combat, where units grind each other down over multiple turns.

The new edition isn’t just about making things simpler – it’s about making the game more immersive, tactical, and accessible. Whether you’re a seasoned veteran or a newcomer, these changes promise a richer and more engaging experience. The Warhammer Studio team is excited to see how players will respond to these updates at events and tournaments.

Looking Ahead: Encouragement from the Studio

With the new edition on the horizon, it’s the perfect time to jump into Warhammer Age of Sigmar. The streamlined rules, accessible language, and rich narrative make it easier than ever to get started and enjoy epic battles in the Mortal Realms. So, what are you waiting for? Grab your Skaventide box, dive into the new Core Book, and start exploring the revamped Age of Sigmar. The Mortal Realms await!

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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