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Narrative Review – Orks (Part 2)

Welcome back, fellow Warhammer 40,000 enthusiasts! Today, we delve into the raucous and riotous world of Orks in the latest Crusade rules. As we know, Orks live for war, and their Crusade Agendas and Requisitions perfectly encapsulate their chaotic and belligerent nature. Let’s break down each component in detail and see how they bring the narrative of an Ork Waaagh! to life.

Agendas: Fueling the Orky War Machine

Agendas provide thematic and strategic goals for your Ork army, driving them towards greater glory and mayhem. Here’s a detailed look at each Agenda, its cost, and benefits:

1. Scrap ‘Em

2. Show ‘Em How It’s Done

3. Skrag Da Killiest Gitz

4. Overwhelming Aggression

Requisitions: Enhancing Your Waaagh!

Requisitions allow you to spend Requisition Points (RPs) to gain strategic advantages, reflecting the Orks’ relentless drive to upgrade and adapt. Here’s a detailed breakdown:

1. Dok’s Orders (1RP)

2. Time for New Gear (1RP)

3. Kustom Job (2RP)

4. Bestest Bossloot (2RP)

Conclusion

The new Ork Crusade rules perfectly capture the chaotic and aggressive spirit of the Orks. The Agendas drive your forces towards bold and violent objectives, while the Requisitions provide thematic and strategic enhancements that keep your Waaagh! growing stronger and more unpredictable. Whether you’re leading a horde of boyz, managing Mek upgrades, or asserting your Warboss’s dominance, these rules ensure that every game tells a rich and flavorful story of Ork ambition and savagery.

Embrace the Waaagh!, and let the galaxy tremble before your green tide!

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