Welcome back, fellow Warhammer 40,000 enthusiasts! Today, we delve into the raucous and riotous world of Orks in the latest Crusade rules. As we know, Orks live for war, and their Crusade Agendas and Requisitions perfectly encapsulate their chaotic and belligerent nature. Let’s break down each component in detail and see how they bring the narrative of an Ork Waaagh! to life.
Agendas: Fueling the Orky War Machine
Agendas provide thematic and strategic goals for your Ork army, driving them towards greater glory and mayhem. Here’s a detailed look at each Agenda, its cost, and benefits:
1. Scrap ‘Em
- Meks are always on the lookout for valuable scrap from enemy vehicles.
- Mechanics: At the end of the battle, each Ork unit within Engagement Range of enemy vehicles or that destroyed a vehicle in melee gains 1XP. If any Mek units gain XP from this Agenda, your Crusade force gains 2 Stompin’ points
2. Show ‘Em How It’s Done
- Warbosses need to prove their might to keep their underlings in line.
- Mechanics: Each time your WARLORD model destroys an enemy CHARACTER, MONSTER, or VEHICLE, it gains 2XP (3XP if it’s your Waaagh!Boss).
3. Skrag Da Killiest Gitz
- Orks love a good challenge and will target the flashiest enemies.
- Mechanics: At the start of the battle, designate the highest points value enemy unit as Da Killiest Gitz. Your Orks gain 3XP each time they reduce this unit to Below Half-strength or destroy it. If they destroy Da Killiest Gitz, your Crusade force gains 3 Stompin’ points.
4. Overwhelming Aggression
- Orks swarm the battlefield in massive waves.
- Mechanics: At the end of the battle, for each table quarter where your Orks outnumber the enemy, select one Ork unit to gain 2XP. If you control all four quarters, gain 2 Stompin’ points.
Requisitions: Enhancing Your Waaagh!
Requisitions allow you to spend Requisition Points (RPs) to gain strategic advantages, reflecting the Orks’ relentless drive to upgrade and adapt. Here’s a detailed breakdown:
1. Dok’s Orders (1RP)
- Even the toughest Orks sometimes need a bit of patching up or an extra push to get back into the fray.
- Mechanics: After your Waaagh!Boss gains a Battle Scar, purchase this Requisition. In the next battle, if the Waaagh!Boss destroys one or more enemy units, it gains 2XP (4XP if those units include MONSTERS or VEHICLES). If you win and the Waaagh!Boss gains 4XP, you can either remove the Battle Scar or gain an additional 5XP.
2. Time for New Gear (1RP)
- Ork Warbosses love new gear, especially when it makes them deadlier.
- Mechanics: Purchase when adding a new WARBOSS to your Order of Battle. The new WARBOSS inherits the XP and Battle Honours of the previous Waaagh!Boss without losing 20 Stompin’ points.
3. Kustom Job (2RP)
- Meks are always tinkering, making vehicles deadlier with each new scrap of technology.
- Mechanics: If you have MEK units, purchase this Requisition to give a VEHICLE unit a Battle Trait from the Kustom Jobs section. If the vehicle has the maximum number of Battle Honours, replace one with a Kustom Job Battle Trait.
4. Bestest Bossloot (2RP)
- Mekaniaks can be motivated to create extraordinary wargear for the right price.
- Mechanics: With one or more MEK units, purchase this Requisition to grant your Waaagh!Boss a Crusade Relic from the Bestest Bossloot section. If the Waaagh!Boss has the maximum Battle Honours, replace one with a Bestest Bossloot Relic.
Conclusion
The new Ork Crusade rules perfectly capture the chaotic and aggressive spirit of the Orks. The Agendas drive your forces towards bold and violent objectives, while the Requisitions provide thematic and strategic enhancements that keep your Waaagh! growing stronger and more unpredictable. Whether you’re leading a horde of boyz, managing Mek upgrades, or asserting your Warboss’s dominance, these rules ensure that every game tells a rich and flavorful story of Ork ambition and savagery.
Embrace the Waaagh!, and let the galaxy tremble before your green tide!
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