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Well equipped, thoroughly trained and highly motivated, the Rajakur infantry are the backbone of the Enclaves’ military might. Clad from head to toe in heavy chain, bearing finely crafted shields and maces, the Rajakur infantry can be trusted to hold their ground against all comers. ‑Their loyalty and professionalism are heavily rewarded, allowing veterans of two enlistments to move on to a wealthy landowning retirement, a privilege reserved only for those who have served in the army.
How they Play: Well trained and determined, the Rajakur are the trusted bodyguards of your force’s Characters. Able to hold their ground against all comers they are the premier Regiment to accompany your Warlord onto the thick of the battle.
A Raj is typically the ruler of an Enclave. Invariably trained in the Elemental Courts, they have mastered the sorcerer arts, but are not bonded to a Deva. This frees them from the burden of sorcerous pursuit, allowing them to focus on the development of their own prowess and that of their city. Often bridging the gap between the common people and the Elemental Courts, a Raj is well respected by his followers and leads from the front, fighting his foe directly with both steel and sorcery.
How they Play: The Raj is a capable warrior and a skilled Spellcaster. Like all Sorcerer Kings’ Characters the Raj is able to choose between spells from the court of Air or Fire which will in turn provide Mainstay Regiments of that Element. Like all Character Stands in the Army, Rajs have access to Spells and Rituals unique to them putting heavy emphasis on aggressive play and tactical positioning. The Raj is a perfect fit for the Player who is looking to combine the professionalism and resolve of mortal human Regiments with the aggression and might of the Elementals.
Aloof and powerful, it is only the natural curiosity of these powerful Yakshas that has allowed the Sorcerer Kings to leverage their access to the material Domain into short term contracts of service. The price for the powerful primordial warriors is high, for they are masters of whatever craft they choose to follow. The Windborn Djinn slay their foes from afar with deadly accurate volleys, while the Steelheart Djinn can be found in the heart of combat, their speed and grace lending deadly power to their elegant weaponry as they carve their way through even the most heavily armored foes.
How they Play: Powerful elemental beings, the Djinn embody the free flow of the Court of Air carrying the sorcerous prowess of Air Spellcasters to the furthest corners of the battlefield. Upon their deaths their souls feed the Sorcerous Rituals of Air returning them back to the aether from which they came. Make sure to include Windborne Djinn for accurate, armor piercing long ranged support and Steelheart Djinn for quality, close combat prowess!
Split into countless small enclaves scattered across the vast expanse of the Ruby Shores, the Efreet have escaped the fate of the Ghols and retained their higher function. Strong, proud and vengeful, only their fractious nature has allowed the Sorcerer Kings to bow these powerful combatants to their will. Flamecasters excel at ranged support and disrupting the foe, while Sword Dancers wade into combat with a malicious glee that is terrifying to behold.
How they Play: Malicious elemental beings, the Efreet embody the aggressive nature of the Court of Fire branding Enemy Regiments with Infernal Markers and extending the sorcerous prowess of Fire Spellcasters. Upon their deaths their souls feed the Sorcerous Rituals of Fire giving them one last chance to exact revenge. Make sure to include Efreet Flamecasters for some powerful short ranged support and Efreet Sword Dancers to form your Army’s infernal battle lines!
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