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Free Horus Heresy Hermes Sentinel Rules!

Alright, fellow warriors of the Solar Auxilia, listen up! We’ve got some exciting news hitting the battlefield. You know those massive tanks we roll out with? Well, brace yourselves because we’re adding some serious firepower with the Hermes Light Sentinel!

Picture this: a lightning-fast scouting unit armed to the teeth with potent weaponry. These bad boys are like the Ferraris of walkers, zipping around so fast you’ll feel the wind in your face even inside your sealed suit. They’re not the type to dig in for a marathon fight, though. Nah, these guys are all about hit-and-run tactics, softening up the enemy before our main forces charge in.

And let me tell you, trying to pin down one of these Hermes Light Sentinels is like trying to catch a greased pig at a county fair. They’re nimble, they’re elusive, and when they start running, they practically disappear with that Shrouded (5+) buff until our next turn.

But wait, there’s more! Some cohorts are bringing out the big guns with the Incursus-pattern Hermes Sentinels. These babies are a bit slower but pack a heavier punch with a 3+ Armor Save and some serious anti-infantry firepower. Perfect for those Veletaris Storm Sections who like to bring the shock and awe.

In every box, you’ll get two of these Hermes Sentinels, and you can have a whole squadron of up to six, each armed to the teeth with multi-lasers or grenade launchers. And for our Veletaris Squadrons, you can kit them out with volkite calivers or heavy flamers for some extra oomph.

Now, here’s the best part – you can dive into the action with the rules for these mechanized sprinters, absolutely free! So gear up, soldiers, because the Hermes Light Sentinels are about to hit the battlefield, and we’re ready to unleash some serious mayhem!

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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