In the new edition of Warhammer Age of Sigmar, warscrolls have undergone significant changes to align with the modular nature of the rules. Every action a unit can perform is now represented as an ability, clearly labeled, color-coded, and symbol-coded to indicate which phase of the game each ability applies to.
Key features of the updated warscrolls include:
- Unit Abilities: All unit actions are now abilities, with each warscroll containing unique abilities that define the unit’s role on the battlefield.
- Unit Information: While the format has evolved, most of the information on a warscroll remains similar to previous editions. The unit title, characteristics (Move, Health, Save, Control), and keywords are still present, with slight modifications for clarity and functionality.
- Weapons: Weapon profiles have seen subtle changes, but the fundamental attributes remain similar, including Attacks, Hit, Wound, Rend, and Damage. Critical Hits have been introduced as a universal weapon ability, with specific effects depending on the unit.
- Melee Combat Range: All models can now fight within a 3″ combat range in melee, simplifying pile-ins and combat resolution.
- Redesigned Abilities: Abilities are now color-coded and symbol-coded based on their phase and type, making it easier for players to understand when they can use them. End of Turn abilities, for example, are marked in purple, while Control abilities have a circle symbol.
- Complex Warscrolls: Warscrolls for powerful characters like Nagash fit on a single card but contain decisive abilities that affect multiple phases of the game. These abilities are varied and can drastically impact the battlefield, demonstrating the diversity of units in the game.
Overall, the new warscroll format maintains consistency across units while providing clearer and more streamlined information for players. Whether controlling humble soldiers or god-like entities, all units fit into the same framework, ensuring a cohesive gaming experience.
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