Get ready, Warhammer Fantasy fans, because the Old World is making a triumphant return, and we’re diving headfirst into the action with the inaugural novel, “Lords of the Lance” by the legendary Graham McNeill! This ain’t the End Times – no von Carsteins, no Colleges of Magic, and the Skaven are just a myth. But don’t be fooled; the World of Legend is as perilous as ever.
The Baron’s Son and a Treacherous Expedition The son of Baron Lothar Aquilena has been kidnapped, and despite their rocky past, the Baron cashes in his honor debt with Duke Carrard of Quenelles. Now, a motley crew of warrior knights embarks on a daring journey into the Land of the Dead, where restless kings and queens lie in their tombs, and life struggles to find a foothold.
Grit, Monsters, and Classic Warhammer Vibes Graham spills the beans on what to expect – a tale brimming with classic Warhammer daring, fantastical monsters, gritty darkness, and a relentless fight for survival against all odds. Grail Knights, Pegasus Riders, Handmaidens of the Lady – you name it, it’s an adventure buffet.
The World of Legend vs. the End Times Forget the doom and gloom of the End Times. The World of Legend still has hope, my friends. It’s a dangerous world, no doubt, but the light can still throw a punch against the nightmarish hosts. It’s a time when the fight against darkness is one you can win – a beacon of optimism in the grim Warhammer universe.
Bretonnia: Different Times, Same Old Attitudes We might not be spending too much time in Bretonnia, but the attitudes of lords and knights toward the peasant host feel oh-so-familiar. It’s a mix of “the more things change, the more they stay the same” with some intriguing differences that you’ll catch onto right away.
Ancestral Echoes and Teasers for the Future Ever wondered about the ancestors of your favorite characters? Lord Cyricus Carrard is the forebear of Leofric Carrard, the brave Bretonnian knight from “Guardians of the Forest.” Plus, Graham McNeill drops subtle nods that tie events into the lore we know and love. It’s like connecting the dots, Warhammer style.
Challenges of the Old World Returning to the Old World after a hiatus presented challenges. Graham had to rediscover the groove of the setting, capture the essence of a time centuries before, and navigate a world where magic isn’t as tidy and Chaos isn’t banging on your doorstep. The threats are different, the magic is wild, and chaos is a simmering danger rather than an immediate threat.
What’s Next? More Novels, More Cultures Graham McNeill is not done with the Old World, folks. “Lords of the Lance” might just be the beginning, with potential follow-ups exploring the future of these characters. And yes, he’s eyeing places like the Empire for future novels. Dark Elves, anyone?
So, buckle up, Warhammer Fantasy enthusiasts, because “Lords of the Lance” is your ticket to a thrilling ride back into the Old World – where legends are born, monsters lurk, and the battle against darkness is still very much alive
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