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Narrative Review – 10th Ed. Space Marine Crusade Rules Part 2

Hi All,
We are continuing our review of the Crusade rules found in the Space Marine Codex. To finish out we are looking at the Relics, Battle Traits and Agendas found in the book!

Relics:
The Space Marines have seven Crusade relics:

Ironically, I fee like the artificer relics are the pure winners here. the Legendary relics are somewhat useful but can massively backfire.

Battle Traits:
The Space Marines get one full table and three partial table. The full table has some bog-standard upgrades (+1 WS or BS). One new option gives experience if the unit survives a battle. The worst option just gives a 5+++ vs psychic attacks.

The Scout Company Table has a neat option allowing the unit to move back 3 inches when charged. The 1st Company table is very dull, including the ability to get +1 OC, the option for Sustained Hits (1) is nifty though. The vehicle table has two very fun options giving extra wounds or removing the penalty for shooting into combat. Even the last option which boosts a melee weapon’s strength on a charge can be useful.

Agendas:
As with 9th edition there are 4 agenda options for the Space Marines. Now these are options in addition to the ones included in Oathbound Campaigns.

Overall, I think this set of rules should hold up much better than the last set of crusade rule the marines received. I like the Oathbound Campaign mechanic, though I do think the option to pick going first or second is a little powerful. I am excited to see if they add to these rules going forward!

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