Site icon

Narrative Review – 10th Ed. Space Marine Crusade Rules Part 1

Hi All,
As the first book to get crusade rules in 9th, the Space Marines had some of the worst rules out of any faction. Even with later additions, their focus was very narrow and it was hard to build a narrative around your army. How has this changed in 10th?

Oathsworn Campaigns:
The biggest, and most welcome changes come with the addition of Oathsworn Campaigns. These unlock unique requisitions and bonus agendas, and each of the three has a distinct focus.

Winning battles in these campaigns gives you Honor Points you can spend on upgrades. You can switch campaign types at any point, but you lose any accrued Honor Points each time you do. Otherwise, the campaign will end after three battles. Many of the upgrades are honorifics like in the old rules. However, they have received a lot of buffs. Some examples include:

You can also use your Honor Points to upgrade squads and move them from company to company. This is allows you to swap out certain units for more advanced options, i.e. a Scout Squad can become an Infurnus Squad. You don’t get much of a benefit from this swap, besides the opportunity to re-pick Battle Honors, and lose Scars.

Crusade Badges:
This is a fun little mechanic showing the types of symbols you can apply to your models based on the progress they have made in a campaign.

General Requisitions:
The Space Marines get some interesting options in their general requisition pool.

These are all pretty good, but have limitations in when you can use them, meaning you can save your RP for other options if you like. A Legacy Preserved is very tempting as Honor Points are super useful.

That will do it for this article! Next time we will cover the relics and Battle Traits found in the book! See you then!

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

Exit mobile version