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Warhammer the Old World: First rules previews!!

Alright, fellow gamers, the hype train for Warhammer: The Old World is chugging along, and it’s set to roll into the station in early 2024. The Warhammer Design Studio is giving us a sneak peek, and it’s time to dive into the nitty-gritty of the game’s rules.

So, what’s this game all about? It’s designed to capture those epic moments of massive regiments clashing in battle. Think volleys of arrows, artillery shots flying overhead, cavalry charges, spell-slinging wizards, mighty heroes, and monstrous creatures duking it out. It’s like they took the best bits from previous editions of Warhammer Fantasy Battles and spiced things up. Complex? Oh, yes! But that’s what we love.

Game Structure – It’s all about Rounds and Turns, my friends. Each game consists of several Rounds. In each Round, both players take a Turn, and that Turn has four main phases: Strategy, Movement, Shooting, and Combat. And every Phase? Well, it’s got its own four steps called Sub-phases.

Now, let’s get into the meat of it: The Strategy Phase.

Stay tuned, fellow generals, because there’s more to uncover in the months to come. We’ll dig into the other Phases, Magic, Morale, Psychology, factions, the setting, the models, and the game’s future. The excitement is building, and we’re all aboard for the ride!

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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