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Aerial Dominance in Legions Imperialis: Understanding the Role of Flyers

In the epic planetary battles of the 31st Millennium, Legions Imperialis brings together infantry battalions, armored companies, banners of Knights, and formidable Titan maniples. Yet, amidst the clash of these mighty forces, there’s a pivotal fifth element that cannot be overlooked – air support.

A Multitude of Aerial Choices

Generals in the Horus Heresy are offered a plethora of aircraft courtesy of Aeronautica Imperialis, which can be incorporated into their strategies. These flying machines, however, operate differently from standard units, starting the game in Reserve and later swooping onto the battlefield to engage in strafing runs, bombing raids, interceptions, and troop deployments. Here’s a glimpse into how these Flyers function:

Thunderhawks: The Ultimate Aerial Threat

The Thunderhawk Gunship, in particular, plays a pivotal role in Legions Imperialis. A squadron of up to three Thunderhawks can deploy substantial Detachments of Dreadnoughts and Terminators directly into the heart of the battle. Simultaneously, these gunships rain down heavy fire with their dorsal turbo-laser destructors and hellstrike missiles.

However, this is just the beginning of the story for Flyers in Legions Imperialis. Special rules like Hover, Point Defence, and Jink hold even more surprises, which will be unveiled upon the release of Legions Imperialis.

Prepare for airborne dominance as Flyers take center stage in the battlefields of the Horus Heresy. Stay tuned for more exciting updates and releases on this awe-inspiring addition to Warhammer 40,000’s epic saga!

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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