Brace yourselves, readers! As you submerge into the intricacies of today’s topic, you’ll be ensnared by the tantalizing tentacles of our latest preview of the new MCP core set!
Even though there’s no quiz at the end, you might want to pay close attention to what Dr. Otto Octavius – the Sinister Scientist – is set to unleash on the game board.
For ages, the infamous Dr. Octavius has wallowed in villainy, shifting between nefarious plots and diabolical ambitions. From his modest early days to dreams of global domination, a genius with boundless potential chose a path that wreaked havoc on countless souls.
His numerous malevolent quests have varied, but one constant remains: his relentless face-offs with Spider-Man. Ever since Octavius embraced his darker side, our web-slinging hero has persistently foiled his schemes. But with his new alliance, the Sinister Six, Doc Ock is more determined than ever to end Spider-Man.
The advanced Doc Ock that graces your game board is a formidable Threat 4 character. Sporting impressive base stats, he boasts a robust 4 Physical and Energy Defense, coupled with a 3 Mystic Defense. With a sturdy 12 Stamina distributed evenly between his Healthy and Injured states, this character is a pillar of reliability.
Mastery over his Striking Tentacles has amplified their potency. With a Range 3, Strength 5 attack, his tentacles can ensnare opponents from a distance, gathering power equal to the inflicted damage. Landing a Wild during an attack leaves adversaries bewildered. And thanks to his Flurry of Arms special rule, each wild ensures a double success. With a bit of luck, your foes will be reeling from an onslaught they never saw coming!
In his relentless quest for perfection, Doc Ock has equipped his mechanical arms with advanced weaponry. The Arm Lasers 2.0, a no-cost 4-die attack, might seem standard. However, its Range 4 Beam feature highlights the genius behind the upgrade. And rest assured, these aren’t your average lasers; a Wild roll can leave enemies smoldering.
Doc Ock’s Scientific Breakthrough attack is a testament to his evolving ingenuity. Although it requires 4 Power, the Range 3, Strength 7 assault is jaw-dropping. If that wasn’t enough, victims of this attack find themselves afflicted with Bleed, Poison, and Shock. Certainly, a move that reinforces Doc Ock’s credentials in the most lethal way.
The crux of this character lies in his driving force: the Sinister Six Leadership for the Spider-Foes. This alliance promises doom for Spider-Man. The first perk? Once a turn, if an ally survives an attack, they gain an additional power. This leadership ensures villains can maximize their destructive potential, maintaining peak combat readiness. Any damage taken during an attack lets them shed Shock, Slow, or Incinerate, with defenders benefiting first.
Time has only fine-tuned Ock’s Grasp. Likely thanks to enhanced technology, for just 3 Power, this active superpower now hurls Size 3 characters or terrain from within a Range 3 Short. His Scientific Hubris remains, allowing him to harness extra power with every Critical roll. And with Wall Crawler as his innate superpower combined with his Medium movement, no landscape can hinder him.
Ready to witness the true power of an octopus? Don’t miss out on the Earth’s Mightiest Core Set!