Get ready for an epic weekend of Warhammer 40,000 action as four previously boxed-only kill teams are set to make their standalone debut this Saturday. We’ve already glimpsed their prowess in the grand scheme of Warhammer, but let’s delve into their true battleground: the killzone.
Fellgor Ravagers: Masters of Brutal Resilience
Behold the towering and robust Fellgor Ravagers, a breed of warp-infused beastmen renowned for their savagery. Their unique ability, Frenzy, grants them the incredible power to persist even after a mortal wound that would usually incapacitate them.
This ability transforms them into ultimate close-combat fighters. While they can’t stake claims on objectives or secure loot, Frenzy comes to life during their final assaults. Their Frenzy endures until their activation concludes or they endure another grievous hit, compelling opponents to allocate extra resources to eliminate them.
With their berserk resilience reinforcing their otherwise modest armor, the Fellgor Ravagers epitomize ferocious close combat. Tactical Ops that reward close-combat kills and operatives deeply entrenched within enemy lines amplify their bloodthirsty nature. Their presence ensures every game they’re part of is a whirlwind of speed, gore, and primal satisfaction.
Hearthkyn Salvagers: Masters of Tactical Mastery
Contrasting the raw aggression of beastmen, Hearthkyn Salvagers epitomize calculated and strategic attacks. These meticulous fighters prioritize objective control over reckless confrontation. Despite their slower pace, they leverage special abilities to outmaneuver adversaries. Operatives like the Hearthkyn Lokâtr disrupt enemy deployment attempts outside their drop zone.
Once battle erupts, the salvagers prove their mettle. Suffering casualties only fuels their Grudges, and their retaliation is powered by advanced weapons and equipment, turning the tide in their favor.
Inquisitorial Agents: Masters of Tactical Flexibility
Inquisitorial Agents, accustomed to multifaceted missions, exemplify adaptability by wielding a versatile arsenal. Their unique Inquisitorial Mandate ability expands their roster from 20 to 30 operatives – a game-changer. This allows them to substitute half of their operatives with elite Imperium forces, handpicked for specific missions and opponents.
This versatile approach extends to their playstyle, with tactical ploys mirroring the calculated maneuvers of an Inquisitor. It rewards meticulous planning, adding a deeply tactical layer to their strategy.
Hand of the Archon: Masters of Deceptive Aggression
Drukhari elite, the Hand of the Archon, epitomize agile, highly skilled combatants who thrive on intimidation. Selected from the Archon’s inner circle, these aeldari combine precision strikes with psychological warfare. Operatives like the Crimson Duellist exploit fear, crippling foes who witness their allies’ demise.
The Hand of the Archon channel the agony of their victims, harnessing the Power from Pain ability. Pain tokens fuel their prowess, amplifying their lethality exponentially. Even the seemingly modest kills cascade into a stylish display of bloodletting.
Forge Your Path
The question remains: Which of these deadly kill teams will you add to your arsenal? Mark your calendars and head to the Games Workshop webstore this Saturday to pre-order your favored kill teams or opt for the ultimate collection by acquiring all four. The battlefield awaits, and new legends are about to be forged!
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