Meet the New Gaunts!

Hi all,
Today we got a sneak peak at some of the new gaunt units in the 10th ed launch box. Let’s see what they can do!

The first little critter for us to discuss is the Barbgaunts

These guys can pack a punch, and give the nids a way to counter-act some of the tougher models that will be showing up. They can also massively slow down enemy units and look like they will be annoying to fight against.

Next up are the Neurogaunts

These guys act as synapse conduits and can broadcast that signal out to other units. Both of these new kits will bring some utility to the family of gaunts and help give Nid armies more of the swarming feel they deserve!

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

secondhandhsop

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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