Lets take a look at the latest addition to MCP: Squirrel Girl! Time to eat nuts and kick butts.
Doreen Green, also known as the Unbeatable Squirrel Girl, gained squirrel-like features and powers in her early teens. Despite not having a mutant gene, she decided to use her powers for good and became a crime-fighter. Her Knuckle Spike Strike attack is her most dangerous weapon, with a Range 3 and Strength 5, allowing her to gain power equal to the damage dealt and showing her extreme mobility and acrobatic gifts.
Squirrel Girl’s Army of Squirrels attack is a Range 4 attack that costs only 2 Power and hits with a Strength of 6, leaving behind the Bleed and Stun special conditions. Her Tippy-Toe Takedown power allows her to place the Tippy-Toe token on an enemy character by spending Power equal to their Threat Value, preventing them from adding Critical results or additional dice to their rolls. Her Tippy Come Back power allows her to move the Tippy-Toe token back to herself from anywhere. With the Tippy-Toe token, Squirrel Girl can reroll up to two of her dice when making attack, defense, or dodge rolls.
Her abilities include Knuckle Spike Strike, Army of Squirrels, Tippy-Toe Takedown!, Tippy Come Back!, Squirrelese, Wallcrawler, and Guardian Squirrel. Her connection with her companion Tippy-Toe is highlighted, as well as her ability to reroll dice with the Tippy-Toe token. The article also mentions how her Innate superpower Wallcrawler allows her to move along terrain and how she has an Innate superpower called Guardian Squirrel that protects her when she is injured.