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Age of Sigmar Narrative Review – Beasts of Chaos

Hi all,
Today we are taking a look at the terrifying Beasts of Chaos (BoC) Specifically we will be taking a look at their Path to Glory rules to see how they compare to past armies, and what unique twists they offer.

Army Special Rules:
The BoC special rules revolve around lovely family meals where all are welcome. To invite those of other races, after an enemy model is killed in melee you roll a number of dice equivalent to a table and for each 4+ you get 1 savagery point. You use these savagery points to recruit new units instead of glory points. At the end of the battle any unused savagery points are messily consumed in the aforementioned meal.

Quests:
The BoC get the standard 4-quest allotment:

Custom Mission:
In this custom mission the BoC have lured the enemy into their camp. The invader is trying to destroy the Herdstone, while the BoC player is trying to defend it. The attacker has his units automatically put into reserve on a D6 roll of a 1-3. These can only enter on a 3+ at the end of each of their movement phases and can be placed anywhere on their deployment zone. Also, there are heavy mists so nobody can shoot at units that are more than 9″ away, and you get -2 to your charges if you are trying to charge while more than 9″ away from any enemy units. The Herdstone is decently tough with 12 wounds and a save value of 3+. If the battle ends with the Herdstone standing with 6 or more wounds it’s a major victory, if it has less you roll a die for each wound it suffered and get a minor victory on a result less than 12 (who wrote this?).

If the BoC player wins, they get 10 Glory Points and make 2 exploration rolls. If the invader wins, they get the satisfaction of hashing the BoC player’s vibe.

Veteran Abilities:
The BoC get six options that are open to most units:

Some of these are quite good. The upgraded ambush and redeploy can be very clutch if you play them correctly. They can lead to some real “bruh” moments though.

Territories:
There are four territory options given:

2/3 options here are pretty good, and the wildcard means you will get a good territory 3/4 your roll on this table. Extra Glory Points are great, but I love the ability to make extra exploration rolls!

Conclusion:
And so there you have it! Honestly I think their mission is pretty fun and they have some great upgrade abilities but the BoC campaign mechanic is a little dull. It’s like a watered down version of the Ogre feasts. I think it needs an extra something to make it more interesting. Perhaps a way to destroy cities or something of that effect. Their quests also make them annoying to play after they complete as you get the chance to get a ton of one-use upgrades, or get a free unit (hey here is my free Ghorgon) which may impact who wants to play you.

One issue I have with the BoC mission, is you are very much at the mercy of RNG. if your opponent is unlucky they could technically get tabled on the first turn if nothing shows up. Even if most of their army does, losing a few units on the key turns is very un-fun. Defense missions are hard to do well, and I worry this one will slant hard towards one side or another in the first two turns. Despite that it does have some niche rules that make it interesting to play.

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