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Narrative Review – World Eaters

Hi All

Welcome to the FLG review of the narrative portions of the World Eater (WE) codex! As a fellow reviewer has pointed out, this book feels radically different and geared towards a new edition. Let’s see if that can reveal anything about the fate of the Crusade Rules system!

Army Specific Rules:

The custom rules for the WE revolve around the collection of skulls (very on-brand). You get one skull point for each squad you kill in melee and 2 for characters (In truth, the value indicates the worth of the skulls, not the number of them). At the end of each battle, the unit with the highest leadership that is still on the board gets to claim those skulls. You can earn rewards by turning these skulls over to Khorne to get:

The lesser and greater rewards buff the individual unit with a wide array of options, including the ability to reduce Blood Tithe costs, auto-passing out of action tests, gaining a boon, etc. The Exalted rewards give you new choices to buy with your Blood Tithe points, and are pretty decent as they affect your whole army. The WE boons are identical to all other boon tables.

Agendas and Relics:
The WE get four agendas to choose from:

The WE get a ton of relics. Seven to be precise. I can’t cover them all, so I will hit the highlights. The Artificer relics are quite useful including one that is a pistol that ignores invulns and another provides an aura of -2 to any psychic tests within 12”. The Antiquity relics include the ability to ignore all psychic powers, the ability to get +1 strength for each time you kill enemy models in combat and the ability to give CORE units re-rolls on 1’s if they are within 6”. If you kill a character the bubble expands to 9”. Lastly, the legendary relic is okay. It’s Gorefather which is neat but it is only AP-3 D3 although you do 3 mortal wounds on a unmodified wound roll of a “6”. It’s not terrible if you can spam attacks, but it is very swingy for a legendary relic.

Army Traits and Requisitions:
There are only four mini tables in the book:

While I am a little bummed at the lack of variety here, if there was an area that needed cutting in crusade it was the battle traits. Finally, the WE get four different requisitions to use.

Conclusion:

All-in-all I think this is a very tidy book. I think these rules are fun and fair, and won’t create an abomination like some other ones. I don’t see a lot that tips GW’s hand for the future of crusade. Maybe a slight reduction in battle traits? I am pleased that they appear to have learned how to strike a balance and WE players have many exciting ways to tell the story of their armies.

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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